Condottiere
Emperor Mongoose
I tend to think that jump flashes scale with the amount of energy that jump drives input.
Could be. All I know for sure is that there is no maximum detection range. It might take a while at lightspeed for the flash to announce the arrival of a fleet, but it will be revealed.I tend to think that jump flashes scale with the amount of energy that jump drives input.
Possibly on departure, but what about arrival?I tend to think that jump flashes scale with the amount of energy that jump drives input.
It can be detected, whether it is revealed or not is a formidable sensor check (with maybe up to DM+4 for very large vessels). According to MGT2 High Guard it also only tells you the size of the ship to the nearest 10,000 tons, so a scout or Free Trader would read the same as a 5000 ton close escort or a 3000 ton Destroyer. A 5000 Ton ship could carry a Type J in a bay, release it as soon as jump was completed, drift off unseen and leave the scout as a credible source of the jump flash (and as a picket ship)Could be. All I know for sure is that there is no maximum detection range. It might take a while at lightspeed for the flash to announce the arrival of a fleet, but it will be revealed.
IIRC, both.Possibly on departure, but what about arrival?
But it will reveal a fleet vs a couple of ships. Like I said, all I was doing was pointing out that Oort Cloud refueling for an aggressor fleet isn’t necessarily a slam dunk.It can be detected, whether it is revealed or not is a formidable sensor check (with maybe up to DM+4 for very large vessels). According to MGT2 High Guard it also only tells you the size of the ship to the nearest 10,000 tons, so a scout or Free Trader would read the same as a 5000 ton close escort or a 3000 ton Destroyer. A 5000 Ton ship could carry a Type J in a bay, release it as soon as jump was completed, drift off unseen and leave the scout as a credible source of the jump flash (and as a picket ship)
On the other hand, it would be impossible to guard more than a tiny fraction of the Oort cloud, and we're talking at least months of realspace travel to intercept, or a week to get there via Jump. Sol's Oort cloud is estimated to start around 2000 AU and to extend out to 200,000 AU. 1AU is about 8 light minutes, so at 2000AU it takes light about 16,000 minutes to travel. That's 266 hours, or around 11 days. A ship jumping in to the inner Oort would only be detected by anyone in the inner system a week or two after it arrived there. And that's the same for a report by a sensor or patrol that somehow happened to be at the spot they jumped into.But it will reveal a fleet vs a couple of ships. Like I said, all I was doing was pointing out that Oort Cloud refueling for an aggressor fleet isn’t necessarily a slam dunk.
As I said earlier, an in-system jump would get a reaction force in a week. They’d have to refuel unless they had enough for another jump, but it wouldn’t be months. I should design some QRF (quick, relatively speaking) ships for just that purpose.On the other hand, it would be impossible to guard more than a tiny fraction of the Oort cloud, and we're talking at least months of realspace travel to intercept, or a week to get there via Jump. Sol's Oort cloud is estimated to start around 2000 AU and to extend out to 200,000 AU. 1AU is about 8 light minutes, so at 2000AU it takes light about 16,000 minutes to travel. That's 266 hours, or around 11 days. A ship jumping in to the inner Oort would only be detected by anyone in the inner system a week or two after it arrived there. And that's the same for a report by a sensor or patrol that somehow happened to be at the spot they jumped into.
The distances are too vast to be able to react, even by elements stationed in the Oort unless those elements are quite close to the arrival, and if so those elements are on their own.
(On the other hand, just because someone jumps into the Oort cloud, it doesn't mean they're that close to an iceball. It could easily take THEM weeks to travel to one. But that still means they're likely to be able to get there, refuel, and jump out before the defenders can detect them and send anyone to where they were a couple of weeks ago...
A week AFTER they were aware of the arrival of the intruders, which is going to be a week or two after they arrive.As I said earlier, an in-system jump would get a reaction force in a week. They’d have to refuel unless they had enough for another jump, but it wouldn’t be months. I should design some QRF (quick, relatively speaking) ships for just that purpose.
The other parts of your response are well considered.
That assumes that Oort Cloud refueling is fast, which I submit that it is not. Objects are far apart and one must search for many icy bodies to make it work. Those then need to be melted and processed. For a J4 fleet, that is a lot of fuel. I wish we knew how long such a task takes, but I also submit that two to three weeks might still have them refueling from such a sketchy source.A week AFTER they were aware of the arrival of the intruders, which is going to be a week or two after they arrive.
And once they arrive where the intruders WERE, maybe two to three weeks ago, they're unlikely to still be there. Either they arrived close to a fuel source and have already refueled and left, or they had to travel in realspace to get to it and the intercepting force will need to follow. If they had to spend two weeks to get to that location, so will the pursuers unless those have a significant G edge.
However, there is a slim chance that the defenders might be able to guess which of the thousands of possible objects the invaders had headed to, and if they are lucky, and it was far enough from the entry point, that an interception might occur.
Maybe. If we're getting up towards millions of monitoring stations and thousands of armed bases that can respond in time you begin to approach the density required for the inner cloud.If refuelling is an issue, that would tend to limit coverage needed.
It's also a hint of something happening in a particular area, to which greater attention can be given
Light speed should ensure some margin of warning time, during which you could send a courier(s) for hep from the neighbours.
Time doesn't matter. Once the fleet has spent a week or two moving, the intercepting fleet wouldn't even be able to detect them on sensors from so far away. They would for all intents and purposes, just be gone.That assumes that Oort Cloud refueling is fast, which I submit that it is not. Objects are far apart and one must search for many icy bodies to make it work. Those then need to be melted and processed. For a J4 fleet, that is a lot of fuel. I wish we knew how long such a task takes, but I also submit that two to three weeks might still have them refueling from such a sketchy source.