Terry Mixon
Emperor Mongoose
Bleed over from jumpspace?Then where does the energy for the jump flash come from?
Bleed over from jumpspace?Then where does the energy for the jump flash come from?
The ripple in space-time from ripping it open and slamming it closed behind you? Like a diver going into a pool? Perhaps, instead of a flash, it's a splash...That would imply you are adding more energy to the real universe... hmm...
Jump splash. I like it.The ripple in space-time from ripping it open and slamming it closed behind you? Like a diver going into a pool? Perhaps, instead of a flash, it's a splash...
I am prepared to dispute it. As long as tenders are there when the fleet arrives from jump, it does not mean that have to leave from the same point or at the same time.
The undisputable part was that you would want to have tenders. The rest of the post as why fuel tankers are a problem in the setting. Namely, the fuel demands are extreme.I am prepared to dispute it. As long as tenders are there when the fleet arrives from jump, it does not mean that have to leave from the same point or at the same time.
I'm away from my books at the moment, so I can't check how much fuel the canon dromedary carries as cargo, but I doubt it makes a dent in a fleet's refueling needs.
At J4 over half of the ship is dedicated to its jump drive and own jump fuel (40% fuel, 10%+5 tons for the drive). The maneuver drive is another % equal to its rating, so probably between 4-6%. If another 40% is for the carried fuel for ONE ship of the same size (carrying less means repeated visits to top-off), we are left with somewhere around 5% of the ship for the power plant (and fuel to run it), fuel refineries, crew, defenses, etc.
Can you cite references (book and page number) for these as it would help people to look "in the right place". Some people may not have all the referenced documents and others will not consider previous editions canon. As you also seem to doubt the numbers it might help people decide which way they wish to interpret them.People are still not looking on the right place, I thought the quotes I provided would give some clues.
Anyway this may help:
TF 11 500kt displacement, J2, fuel transfer 300,000, cargo 21,000
TF 12 500kt displacement, J2, fuel transfer 300,000, cargo 8,000
TF 13 500kt displacement, J3, fuel transfer 300,000, cargo 1,000
TF 14 500kt displacement, J3, fuel transfer 300,000, cargo 4,000
TF 12 500kt displacement, J3, fuel transfer 300,000, cargo 8,000
TT 13 500kt displacement, J3, fuel transfer 300,000, cargo 80,000
TZ 15 700kt displacement, J3, fuel transfer 300,000, cargo 280,000
take these with a huge pinch of salt, many of the above fuel transfer numbers require the tanker to use its own jump fuel (and the designs are very suspect <hint, hint>
every ship is streamlined, they can scoop and refine fuel
some of the above have to use their own jump fuel to achieve the transfer above, and thus must refuel after tending to the fleet.
Looks like Fighting Ships of the Shattered Imperium to me (the "designs are very suspect" line adds to that conclusionCan you cite references (book and page number) for these as it would help people to look "in the right place". Some people may not have all the referenced documents and others will not consider previous editions canon. As you also seem to doubt the numbers it might help people decide which way they wish to interpret them.
When you say fuel transfer do you mean that is the payload fuel capacity, since it seems odd that such wide variation in overall tonnage and cargo results in the same fuel transfer figure for all of them? If it is going to have much of that fuel missing as it needed to jump in then it will need to skim before refuelling anything and as the onboard fuel tenders can do that just as easily for the capital ship, it contraindicates travelling with the fleet to refuel them. That Jump 2/3 is to get it fast to a suitable intermediate system where it can spend time refuelling ready to refuel a fleet that arrives there