Qjedi said:
Has anyone found an explanation why Improved Grapple is a subfeat of Improved Unarmed Combat?
Imp. Unarmed has always been explained as a form of Martial Arts in the rules as I understand them. They have a Brawl feat for the other kind and my group hasn't decided whether to get rid of the prereq for Imp Grapple or not. We are still playing it by the rules for that one, but most of us disagree with it...
Improved Unarmed Strike teaches you how to move in close to your opponent and put your hands (or feet, or elbows or whatever) on him without getting pummled in turn. This can represent many different martial arts from western boxing to karate to capeopea (sp?) to down-n-dirty wrasslin and anyting in between. For most characters in Conan it is going to represent boxing (which can be
verry nasty if you arent' fighting by the wussified queen's rules).
Brawl simply increases the damage you do unarmed. This can represent anything from a devistating right hook to some kung-fu pressure point nonesense. For most characters in conan it will be the right hook.
IMO it makes perfect sense that before you learn to put a guy in a headlock you need to learn to get inside his reach in the first place. Being able to do more damage once you get a hold on him is nice, but it isnt' required and so shouldn't be a prerequisite.
Fruthermore, it works from a balance prespective. Grappling is powerful and Improved Grapple is definetly a second-tier feat. I'd advise you keep the feats as they're written.