Yokiboy said:Are there rules for choking your opponent in a grapple?
Choke Hold (general)
Prereq: Improved Unarmed Strike, Improved Grapple, Stunning Fist
Benefit: If you pin your opponent while grappling and mantain the pin for 1 full round, at the end of the round your opponent must make a Fort save (DC 10 + 1/2 your level + your Wisdom modifier). If the saving throw fails, your opponent falls unconscious for 1d3 rounds.
I love it, and will definitely use it. I can see my Khitan monks kicking even more ass now. :twisted:argo said:There is also the Choke Hold feat from OA
Choke Hold (general)
Prereq: Improved Unarmed Strike, Improved Grapple, Stunning Fist
Benefit: If you pin your opponent while grappling and mantain the pin for 1 full round, at the end of the round your opponent must make a Fort save (DC 10 + 1/2 your level + your Wisdom modifier). If the saving throw fails, your opponent falls unconscious for 1d3 rounds.
Qjedi said:Has anyone found an explanation why Improved Grapple is a subfeat of Improved Unarmed Combat?
Imp. Unarmed has always been explained as a form of Martial Arts in the rules as I understand them. They have a Brawl feat for the other kind and my group hasn't decided whether to get rid of the prereq for Imp Grapple or not. We are still playing it by the rules for that one, but most of us disagree with it...