Welcome Travellers... we need your help!
We have been tinkering with some new rules for combat in Traveller for some time now and think they are ready for everyone to take a look at! You can download the new Traveller: Battlefield Dev rules right here: https://cdn.shopify.com/s/files/1/0609/6139/0839/files/Battlefield_Dev.pdf?v=1718871728
They cover a slight modification to the Initiative rules, larger changes to attack rolls and, most importantly at the moment (in terms of game design), a revision to the AP rules.
We would love it if you would download the PDF (it is not long), go through it and let us have your comments and, best of all, give it a whirl in some of your games.
The key thing we are most interested in will be the changes to the AP trait, as this is what kicked this whole project off. However, the other combat rules come from a 'side' Traveller project so we put them in to a) get your feedback and b) gauge their suitability for 'core' Traveller. This is not an all or nothing thing, if you like one set of rules but not the others, they can still be integrated into Traveller.
If, after your comments and subsequent tweaking, any of these rules meet the grade and genuinely add something to Traveller, we may be looking at including them in a future Core Rulebook. If not, well, back to the games designer's drawing board we go!
Any and all comments welcomed, and you are welcome to quiz us on our thinking, so let us know what you think!
We have been tinkering with some new rules for combat in Traveller for some time now and think they are ready for everyone to take a look at! You can download the new Traveller: Battlefield Dev rules right here: https://cdn.shopify.com/s/files/1/0609/6139/0839/files/Battlefield_Dev.pdf?v=1718871728
They cover a slight modification to the Initiative rules, larger changes to attack rolls and, most importantly at the moment (in terms of game design), a revision to the AP rules.
We would love it if you would download the PDF (it is not long), go through it and let us have your comments and, best of all, give it a whirl in some of your games.
The key thing we are most interested in will be the changes to the AP trait, as this is what kicked this whole project off. However, the other combat rules come from a 'side' Traveller project so we put them in to a) get your feedback and b) gauge their suitability for 'core' Traveller. This is not an all or nothing thing, if you like one set of rules but not the others, they can still be integrated into Traveller.
If, after your comments and subsequent tweaking, any of these rules meet the grade and genuinely add something to Traveller, we may be looking at including them in a future Core Rulebook. If not, well, back to the games designer's drawing board we go!
Any and all comments welcomed, and you are welcome to quiz us on our thinking, so let us know what you think!
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