Micky
Cosmic Mongoose
well... got a question. On REP.
Not sure if I missed something or this was intended or is one for the errata thread. Or simply one for the DYO home alterations, play 'em as you want 'em played section.
On page 9 we have the Reputation Change Chart
right below that we have a DR mod based on your current REP.
next page is a situational DR mod
so let me see if this was right.. and was intended.
The Travellers overcome extremely long odds and opposition to bring in a Critical Priority mark.. gets +3 mod . .woo hoo. Makes sense but... the whole reason this Bounty Hunter was assigned a Critical Priority mark was his REP was 12 which... is this right... puts a -3 DR mod to the chart
so nearly 1 in 5 chances of LOSING Rep?? conversely because of that negative DR. the same only 1/5 chance of gaining REP. I can see fractional chance (non automatic) to gain.. but an equal chance in the possibility to lose REP.
To me at least something does not look right with that unless I'm letting the 'common sense' bugaboo get the better of me. Was it intended to have to cook up a story why the character pulled the mission off.. yet comes out of with his reputation tarnished. Seem to me to have been better to have two Change Charts.. one for succeeding (positive mods on the Situational chart).. one with a chance of REP drop if you failed (a negative mod on the Situational chart)
any thoughts??
Not sure if I missed something or this was intended or is one for the errata thread. Or simply one for the DYO home alterations, play 'em as you want 'em played section.
On page 9 we have the Reputation Change Chart
right below that we have a DR mod based on your current REP.
next page is a situational DR mod
so let me see if this was right.. and was intended.
The Travellers overcome extremely long odds and opposition to bring in a Critical Priority mark.. gets +3 mod . .woo hoo. Makes sense but... the whole reason this Bounty Hunter was assigned a Critical Priority mark was his REP was 12 which... is this right... puts a -3 DR mod to the chart
so nearly 1 in 5 chances of LOSING Rep?? conversely because of that negative DR. the same only 1/5 chance of gaining REP. I can see fractional chance (non automatic) to gain.. but an equal chance in the possibility to lose REP.
To me at least something does not look right with that unless I'm letting the 'common sense' bugaboo get the better of me. Was it intended to have to cook up a story why the character pulled the mission off.. yet comes out of with his reputation tarnished. Seem to me to have been better to have two Change Charts.. one for succeeding (positive mods on the Situational chart).. one with a chance of REP drop if you failed (a negative mod on the Situational chart)
any thoughts??