Condottiere
Emperor Mongoose
THAC0.
Seriously, you'd have to abstract a range of performance per factor.
Seriously, you'd have to abstract a range of performance per factor.
Has anyone come up with a decent way to convert ships to having ATT/DEF numbers like you'd use in strategic wargames vs. having to care about all the different bays/etc?
I'm assuming a larger ship would just scale up the ATT/DEF numbers, or some sort of tracker to keep track of damage.The main problem here is the scale. Most wargames assume some kind of roughly comparable ships. Traveller has 10 ton ships up to 1 million+
Any values that work at one end are absurd to the point of useleas at the other.
MgT HG Fleet Battle?I'm assuming a larger ship would just scale up the ATT/DEF numbers, or some sort of tracker to keep track of damage.
Yes, but it is a ship-vs-ship, squadron-vs-squadron system, not a simplified fleet combat grand strategy game. There is a "Strategic Game" in the back of PP:F but it is just Trillion Credit Squadron using the Power Projection rules and ships to resolve battles. It is not going to help you resolve fleet combat quickly using a few key stats like FFW or T4 Imperial Squadrons.IIRC Power Projection from BITS did a pretty good job.
As far as I know, the 'latest' Trillion Credit Squadron Mongoose Traveller 1e version. I tried running a three ship skirmish and didn't have much luck with it.Is there a venue or forum where Trillion Credit Squadron skirmishes are still played or did the whole Eurisko thing kill this style of game play entirely? Thanks
Way back in the day when TCS first came out they had tournaments at conventions and Eurisko designed fleets won the first two tournaments. The programmer stopped using it after the refs said that if it won again, they'd just stop running the event.As far as I know, the 'latest' Trillion Credit Squadron Mongoose Traveller 1e version. I tried running a three ship skirmish and didn't have much luck with it.
If you're looking for someone to play the LBB version, I think you'll have better luck at coti.
And I have no idea why a Eurisko algorithm would effect a TCS game at all.
I don't think Eurisko killed it, more like the sheer amount of work involved.Is there a venue or forum where Trillion Credit Squadron skirmishes are still played or did the whole Eurisko thing kill this style of game play entirely? Thanks
I don't think Eurisko killed it, more like the sheer amount of work involved.