It'll be a rare day when the Minbari can outrun anyone, and not many of them have decent arse-end weaponry compared to their Forward arc, not to mention that in the majority of scenarios you begin already within a Turn's movement of the board edge (and exiting the board means You Lose).Alexb83 said:Yes, it's true that the enemy will try and close, but using the earlier example, your ship can out-roll him in middle ranges, and in the case that the enemy is charging towards you, you can be charging away (and more quickly, mind you).
And nothing else...If he sends fighters after you, so much the better. They'll struggle to close on you within 2 turns if you're shifting, and that's 2 turns you can shoot at them.
I totally agree. Unfortunately these ones do not work.I'm simply of the PoV that it's not constructive to throw ones toys out of the pram and declare the fleet 'broken'. It makes more sense to me to try and think of effective strategies and try them out, rather than not try at all.
You're having a giraffe. Please, play the game and get some real experience, before making any more tactical lectures!Alexb83 said:Failing that, you can close to within 18 inches, and attempt to avoid his forward arc, whilst retaining any one of yours.
JayRaider said:Thread hijackers!! Take your Minbari and shove them up your a***!!!
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So, what about flights within range of multiple targets? Easily possible, especially with 4" weapons like T-Bolts. What is some other ship shoots down the flights?thePirv said:For example, A Hyperion is surrounded by 5 fighter flights all capable of firing. During the regular shooting phase, 3 of these flights get shot down. In the Fighter attack phase, the 2 remaining fighters, plus half the destroyed fighter rounding up (so 2 fighters) get to fire, thus meaning that 4 of the 5 fighters get to shoot.
Wulf Corbett said:So, what about flights within range of multiple targets? Easily possible, especially with 4" weapons like T-Bolts. What is some other ship shoots down the flights?thePirv said:For example, A Hyperion is surrounded by 5 fighter flights all capable of firing. During the regular shooting phase, 3 of these flights get shot down. In the Fighter attack phase, the 2 remaining fighters, plus half the destroyed fighter rounding up (so 2 fighters) get to fire, thus meaning that 4 of the 5 fighters get to shoot.
Wulf
Burger said:You're having a giraffe. Please, play the game and get some real experience, before making any more tactical lectures!Alexb83 said:Failing that, you can close to within 18 inches, and attempt to avoid his forward arc, whilst retaining any one of yours.
Alexb83 said:Burger said:You're having a giraffe. Please, play the game and get some real experience, before making any more tactical lectures!Alexb83 said:Failing that, you can close to within 18 inches, and attempt to avoid his forward arc, whilst retaining any one of yours.
Burger, if I was lecturing you, I wouldn't be phrasing half of what I write as questions, and having a back and forth. I would simply say what I had to say, and leave the thread.
What I was doing was attempting to have a discussion of what was possible within the rules, although given the tone you've adopted I don't think that's really possible.
Thank you, I do intend to play the game, despite your best efforts to make it appear unplayable.
If you can think of a fleet that could effectively maintain long range, while being able to fire on the oppoent, please name it!JayRaider said:Perhaps your fleet choices were as much your downfall?