High Guard Smaller Weapons

While there may be an intent to restrict several weapon systems, MasterGwydion was looking for an example spelled out in the rule books.
That was the question I answered.
Like I said the Merc cruiser in specialist forces is stated as being heavily armed which is a example
 
It doesn't specify, but your assumption could be correct as most of the other entries refer to man-portable stuff.

Edit - Which means that everything is legal on starships, except nukes. Nowhere in Canon have I been able to find it saying differently. Can anyone else find this info?
The problem is your looking for a rules answer to a setting question and like most setting questions there is rarely a spell out answer especially since the answer depends on where in the setting you are. In the imperium with its absolute ban on nuclear weapons civilian craft without a license probably wouldn’t have anything other than lasers and sandcasters. In other areas it’s going to depend on the government planetary or stellar. But any way you look at it you’re not going to find an absolute definition in any of the core rule books it’s just not that kind of question. You might find a ruling for the imperium in one of the charted space source books (The Third Imperium, The Imperium Navy or Mercenaries of Charted Space) but you absolutely not going to find it in a core rule book design for any setting.
 
In theory, you could ensure that commercial missile (internal) launchers and their associated missiles are customized, and cannot load anything other than commercial specified standards.

So anything not authorized, would have to be deliberately modified.
 
In theory, you could ensure that commercial missile (internal) launchers and their associated missiles are customized, and cannot load anything other than commercial specified standards.

So anything not authorized, would have to be deliberately modified.
And at least in the imperium I doubt they would take that chance. But again it’s a setting question and left to the GMs decision.
 
In theory, you could ensure that commercial missile (internal) launchers and their associated missiles are customized, and cannot load anything other than commercial specified standards.

So anything not authorized, would have to be deliberately modified.

This. Just like regular gasoline and diesel pumps have nozzles of different diameters to avoid accidentally putting wrong type of fuel in a vehicle.

If your civilian players want to shoot nukes or jumpbreakers or whatever, they have to pay to upgrade their launchers.
 
The problem is your looking for a rules answer to a setting question and like most setting questions there is rarely a spell out answer especially since the answer depends on where in the setting you are. In the imperium with its absolute ban on nuclear weapons civilian craft without a license probably wouldn’t have anything other than lasers and sandcasters. In other areas it’s going to depend on the government planetary or stellar. But any way you look at it you’re not going to find an absolute definition in any of the core rule books it’s just not that kind of question. You might find a ruling for the imperium in one of the charted space source books (The Third Imperium, The Imperium Navy or Mercenaries of Charted Space) but you absolutely not going to find it in a core rule book design for any setting.
It is a rulebook question because it is likely based on Law Level or some variation of it like in the CSC. Law Level is Traveller, not Charted Space. Imperial Space is Law Level 1, so almost anything goes. Individual planets can have other restrictions due to having a higher Law Level.
 
It is a rulebook question because it is likely based on Law Level or some variation of it like in the CSC. Law Level is Traveller, not Charted Space. Imperial Space is Law Level 1, so almost anything goes. Individual planets can have other restrictions due to having a higher Law Level.
No it’s not because you’re asking what is allowed in the setting. If I’m running my own setting for example I can say that no weapons are allowed because it’s a setting question. And where does it say imperial spaces law level is 1 give me a page number.

There is no rule mechanic that determines what is or is not allowed as a weapon on a ship that’s a setting rule which is why this is so vague. Shoot even law level are setting rules not game mechanics.
 
This. Just like regular gasoline and diesel pumps have nozzles of different diameters to avoid accidentally putting wrong type of fuel in a vehicle.

If your civilian players want to shoot nukes or jumpbreakers or whatever, they have to pay to upgrade their launchers.
And it’s an easy conversion. So are you going to let a ship that you have absolutely no way of knowing if its launchers have been modified to carry nukes land without boarding it first?
 
Starport authorities might do occasional inspections of armaments.

The point would be, not that the commercial launchers, or commercial missiles, can't be modified, more that such modifications would be, at a minimum, detectable, if not rather obvious.
 
The way I play it (starship weapons):

Any weapon with the Radiation trait, Orbital Bombardment trait, or Orbital Strike trait is considered military. Without appropriate licensing and permits, a ship carrying weapons of this type is in deep trouble. Firing such weapons without paperwork and appropriate authorization is considered piracy and/or terrorism.

Any non-military weapon with the Armor Piercing or Auto trait is considered paramilitary. Licensing and permits are (almost always) still required, although easier to get than with military weapons. Vessels armed with such weapons tend to attract high levels of scrutiny.

Most other weapons are considered acceptable civilian armaments. There will still be some paperwork and registration, but compared to the other categories, these are relatively easy to procure. They also don't tend to provoke anywhere near the same official reaction levels that military/paramilitary systems do.

Two edge cases are relatively common. Any weapon with the Ion trait might fall into any of the categories, depending on the jurisdiction involved. Those who classify such as civilian weapons argue from the standpoint that these are the ship equivalent of non-lethal weaponry, while those who view them as deserving of more restriction consider them to be primarily either law-enforcement (for apprehension purposes) or piratical (for capture/looting purposes) in nature.

The second (and far more common) edge case is the missile/torpedo system. Because the launchers do not restrict which ordinance can be used with them, the ordinance itself is what is categorized, using the distinctions already outlined. But because ordinance is so readily interchangeable, a ship equipped with launchers does tend to get inspected by the authorities with considerably greater frequency than otherwise.

Size of the various weapon systems does not influence the restriction level - the Imperium (and most subsidiary agencies) take the stance that the expense of larger versions of various weapon systems will tend to keep them out of the wrong hands in general. (There are exceptions, but various relevant services take note of such exceptions and keep intelligence files updated.) There might be some raised eyebrows at a Free Trader armed with a pulse laser barbette, but it's not actually illegal and isn't likely to cause the owner any difficulty unless someone official is looking for an excuse, in which case it might become grounds for some level of legal harassment. A small bay (as long as it doesn't carry any of the troublesome traits) wouldn't be considered out of line on a small company vessel. In general, as long as a starship owner stays within the licensing restrictions, the size of a weapon system might attract some attention (if it seems excessive) but is not considered actually criminal.

Note that all of this is IMTU. It is not compliant with canon, and I am aware of that.
 
Ordnance not ordinance, very important difference :)

back to the topic...

the CT Missiles Special Supplement makes it explicit that civilian ships use missiles.

"Law Levels: Most missile components are available for purchase at the starport of any world capable of producing them. Some components (specifically warheads) may not be available due to local law level restrictions."
 
No it’s not because you’re asking what is allowed in the setting. If I’m running my own setting for example I can say that no weapons are allowed because it’s a setting question. And where does it say imperial spaces law level is 1 give me a page number.
You really need to learn to read. It is in the CRB, page 258, in the sidebar entitled "Charted Space: Starports and the Law"

It states that,

"Starports operate according to Imperial Law (equivalent to Law Level 1 for most items and forbidding all use of psionics)."
There is no rule mechanic that determines what is or is not allowed as a weapon on a ship that’s a setting rule which is why this is so vague. Shoot even law level are setting rules not game mechanics.
Law Level is a rule in the CRB, not a setting rule. Planetary UWPs are Traveller Rules, not setting rules. Law Level is part of the UWP.
 
You really need to learn to read. It is in the CRB, page 258, in the sidebar entitled "Charted Space: Starports and the Law"

It states that,

"Starports operate according to Imperial Law (equivalent to Law Level 1 for most items and forbidding all use of psionics)."

Law Level is a rule in the CRB, not a setting rule. Planetary UWPs are Traveller Rules, not setting rules. Law Level is part of the UWP.
So, as long as a missile armed ship is in space or at the Starport, the law level would allow them in Imperial space. That makes sense.
 
There are about two categories of weapon systems.

Those purely defensive in nature, which we could, mostly, label sandcasters as.

Those somewhat offensive, which would limit potential damage.

Since barbettes multiply damage, energy weapon systems would have to be turret scaled.
 
You really need to learn to read. It is in the CRB, page 258, in the sidebar entitled "Charted Space: Starports and the Law"

It states that,

"Starports operate according to Imperial Law (equivalent to Law Level 1 for most items and forbidding all use of psionics)."
You need to read the imperium source book. The key part of that statement is “Most Items”
Law Level is a rule in the CRB, not a setting rule. Planetary UWPs are Traveller Rules, not setting rules. Law Level is part of the UWP.
law level and the rest of the UWP is setting rules they change depending on where you are trying to reading the Aliens of charted space book. Yes they are in the CRB and they are rules designed to help develop your setting hence “Setting Rules” CRB pg 246
“A universe needs to be created for Travellers to explore and find adventure. Many referees use published universes to save themselves a great deal of time, such as Charted Space or 2300AD. However, some referees will prefer to create their own universes. This chapter will show you how. A universe needs to be created for Travellers to explore and find adventure. Many referees use published universes to save themselves a great deal of time, such as Charted Space or 2300AD.
However, some referees will prefer to create their own universes. This chapter will show you how. A universe needs to be created for Travellers to explore and find adventure. Many referees use published universes to save themselves a great deal of time, such as Charted Space or 2300AD. However, some referees will prefer to create their own universes. This chapter will show you how.” Let’s see rules to creat you own setting sounds like setting rules to me.
 
You need to read the imperium source book. The key part of that statement is “Most Items”
Ignore it if you'd like. As always, that it your perogative. It says effectively Law Level 1. You asked where it said that. Which "imperium" sourcebook? What is its name?
law level and the rest of the UWP is setting rules they change depending on where you are trying to reading the Aliens of charted space book. Yes they are in the CRB and they are rules designed to help develop your setting hence “Setting Rules” CRB pg 246
“A universe needs to be created for Travellers to explore and find adventure. Many referees use published universes to save themselves a great deal of time, such as Charted Space or 2300AD. However, some referees will prefer to create their own universes. This chapter will show you how. A universe needs to be created for Travellers to explore and find adventure. Many referees use published universes to save themselves a great deal of time, such as Charted Space or 2300AD.
However, some referees will prefer to create their own universes. This chapter will show you how. A universe needs to be created for Travellers to explore and find adventure. Many referees use published universes to save themselves a great deal of time, such as Charted Space or 2300AD. However, some referees will prefer to create their own universes. This chapter will show you how.” Let’s see rules to creat you own setting sounds like setting rules to me.
So, in your opinion, nothing is Traveller rules and everything is setting rules? Is that your stated opinion? Because, the last time I checked, Law Level exists as a Traveller rule to define your universe. Without the UWP, whatever you are using, are not Traveller rules. If you use UWPs, you are using the Traveller rules. You do understand this? Yes? That the Traveller rules are the framework, such as UWPs, skill ranks, task resolution, time frames for personal combat versus ship to ship combat. Yes? Then you use that framework to define your individual universe, such as the specific UWPs of each individual world, the stats of your custom-designed ship, what specific skills and at what rank for each character, what actions can be taken in combat (limited by the settings available tech), etc. You can understand the difference between these two concepts? Yes?


Traveller rules are the same regardless of the setting. Setting rules are only true within their setting. See?

The UWP framework exists in all settings (Traveller Rule), Planet "Mungo" with a specific UWP exists only in your universe (Setting)

Rules to "create your own setting" are obviously base Traveller rules. Why? Because you cannot have setting rules with no setting, and as you stated above, you haven't created a universe (setting) yet. So clearly the rules are to build a setting, making them universal rules and not "setting" rules.

Is English not your first language? That would explain the problem. My wife's English is her second language, and she has problems from time to time understanding English language and grammar.
 
(semi-completely non-sequitur: but old Mercenary, Book 4, talks about relatively small caliber americium shells stored in damper boxes - combine with a sandcaster and you have a shotgun with maybe 6DD (on a personal scale) and the Radiation trait. But honest, Customs Officer, all I have is a double (barrel) sandcaster. And this box of canisters that requires power (or is self-powered - by radioactive decay) and that you scanners can't penetrate because its radiation proofed and we... don't want to sand to get irradiated by space...)

In my opinion, though not stated, any weapon with the Radiation Trait qualifies as a WMD with appropriate restrictions and penalties, which would make fusion and particle accelerator guns off-limits to all but governments and their accredited subcontractors.
 
(semi-completely non-sequitur: but old Mercenary, Book 4, talks about relatively small caliber americium shells stored in damper boxes - combine with a sandcaster and you have a shotgun with maybe 6DD (on a personal scale) and the Radiation trait. But honest, Customs Officer, all I have is a double (barrel) sandcaster. And this box of canisters that requires power (or is self-powered - by radioactive decay) and that you scanners can't penetrate because its radiation proofed and we... don't want to sand to get irradiated by space...)

In my opinion, though not stated, any weapon with the Radiation Trait qualifies as a WMD with appropriate restrictions and penalties, which would make fusion and particle accelerator guns off-limits to all but governments and their accredited subcontractors.
Although Striker clarified that these so-called "collapsing rounds" can only be fired by high or hyper velocity CPR guns or mass drivers, and they can only be fired at vehicles or structures.
And because of the rad risk, they're generally only used by drones.
 
Ignore it if you'd like. As always, that it your perogative. It says effectively Law Level 1. You asked where it said that. Which "imperium" sourcebook? What is its name?

So, in your opinion, nothing is Traveller rules and everything is setting rules? Is that your stated opinion? Because, the last time I checked, Law Level exists as a Traveller rule to define your universe. Without the UWP, whatever you are using, are not Traveller rules. If you use UWPs, you are using the Traveller rules. You do understand this? Yes? That the Traveller rules are the framework, such as UWPs, skill ranks, task resolution, time frames for personal combat versus ship to ship combat. Yes? Then you use that framework to define your individual universe, such as the specific UWPs of each individual world, the stats of your custom-designed ship, what specific skills and at what rank for each character, what actions can be taken in combat (limited by the settings available tech), etc. You can understand the difference between these two concepts? Yes?


Traveller rules are the same regardless of the setting. Setting rules are only true within their setting. See?

The UWP framework exists in all settings (Traveller Rule), Planet "Mungo" with a specific UWP exists only in your universe (Setting)

Rules to "create your own setting" are obviously base Traveller rules. Why? Because you cannot have setting rules with no setting, and as you stated above, you haven't created a universe (setting) yet. So clearly the rules are to build a setting, making them universal rules and not "setting" rules.

Is English not your first language? That would explain the problem. My wife's English is her second language, and she has problems from time to time understanding English language and grammar.
Apparently English is not your first language. Maybe you should check out some of the products the UWP can change based of the setting or part of the setting for example 2300 (officially a Traveller setting) uses a different UWP system 😱 but it can’t according to you since that would be changing a un changeable core mechanics. What about those alien races that use different UWP values should we throw them away since according to you they are not traveller. Traveller rules are different depending on the setting.

Here a quote from the Companion “The Universal World Profile allows a great deal of information to be presented in a very compact form. However, like all attempts to be concise, it requires generalisation. It is easy to read off the code and assume every world with a given Atmosphere code or Law Level will be exactly the same, but this is a misuse of the UWP. It is not intended to detail exactly a world and its society down to the last nuance but instead is meant to be a starting point for the Referee’s creativity.”

I guess since you are the only authority on what is Traveller your name will be appearing on all the books from now on. I’m done with this you don’t can here to ask questions or discuss rule interpretation you come here to tell the rest of us how to play the game and I have no use for you.
 
Back
Top