I don’t think we need to convert Mongoose’s 2300 into GDW’s. In fact I think that it would be a big mistake doing so. GDWs 2300 had serious issues as a RPG while it was a great concept but for example if 5/8 of a ship mass is drive than the only use of the ship is exploration and off world colonization would not be possible. Look at today one of the biggest issues that we are trying to fix in the various space programs is the mass to drive mass ratio because if you don’t get it down to a 1/8 or less than once you add all the other requirements you end up with only 5% of the mass being actual crew areas.In terms of fixing the AEH, the two most major fixes needed are:
1. Power
The conversion of power to MW is wrong. The true value is 40 PP = 1 MW.
2. Stutterwarp
It needs to be the physically correct cubic formula, as per the original. The FF&S formula for warp eff. works. Given 40 PP = 1 MW the formula becomes:
Warp eff = TLM * cuberoot (PP/400*D)
Where PP = power points and D = displacement. TLM is TL+4, 14 at TL-10, 15 at TL-11 and 16 at TL-12
The Kennedy, which is a 1,250 dTon vessel by the deck plans with a 40 PP (10 MW) fusion plant. The warp eff. of the Mong Kennedy is thus 0.69. This fits with the design, because the GDW original was "all engine" with about 5/8th's of the mass dedicated to powering the drive, whereas only about 2% of the Mong Kennedy is dedicated to powering the drive...
when the numbers were ran for GDWs 2300 it was found that there was no way that mankind had colonized more than possible the closest two systems and even that was doubtful. Let GDWs 2300 remain in the pass and look to fixing the few issues with the current 2300 instead of trying to recreate the mistakes of the original.