.
Once you put in a Cr100 Recon sensor you free yourself from having to do a lot of the tasks to operate the drone since it now has an intelligent sensor suite (so it could zoom the camera on moving objects rather than you having to locate them and zoom in yourself). That is one less skill check you need to conduct simultaneously with the others (unless you spend a separate turn finding the object.). There are other cheap dedicated modules that make a drone more useful to a single operator.
If you put in even a CR100 primitive brain then you can release a lot of your personal "bandwidth" from doing simple things like getting it from point A to Point B, evading enemies as it goes etc. Arguably this is no longer a Drone, but that definition is a bit blurry anyway since even robots might have a drone interface as part of their default suite.
I would also say that any module that is autonomous (i.e. does not use the host systems INT) can make skill rolls in parallel with any other skill rolls without suffering the penalty for conducting multiple tasks in a turn (since it can use its own dedicated processor to provide processed outputs). These can still form part of a skill chain if necessary, but it makes system fitted with them far more capable than a brain based system that is doing it all in software or a human drone controller doing it themselves and having to multitask without parallel processing.
Perhaps this is the real intent of Remote Ops, simply getting the best out of the on-board sensors and systems, not looking through a camera and trying to find the person in the blue jacket, instead telling the recon module to find the person in the blue jacket. One would use your Recon skill, the other is asking something else to do it for you.
I am inclined to agree. When we say Drones we tend to mean something with a degree of autonomy (particularly in the Robot Handbook). This is not quite the same as a conventional remote controlled vehicle. With remote control you control every actuator directly, with a drone you might tell it where to go and it will automatically navigate there. To move the drone (and get it to hover etc.) that is a straight Remote Ops roll, no other skill is required. If you don't know where it should be going, you will need to make a Navigate roll, but you can park the drone while you do so. If you do that on turn 1 and wait until turn 2 to start moving then you only have to make a single roll that turn. This can be automated by adding in a navigation module.In theory, a drone can operate autonomously, it's a question of how much we trust it to do so, and the guidelines programmed in to follow the operator's intent.
We need a connection to see what it's doing and what direct feedback, especially for realtime reconnaissance, updated instructions, and currently, remote control.
Three reasons to have to have a human operator is because we think we're better at assessing a situation, we want to know what's going on, and if it's armed, we decide if it should be triggered.
There seem to be two aspects of remote control, direct sensory feedback from the drone, and second hand feedback, or third party viewpoint, which would be the skill aspect in controlling a drone, in either case, understanding latency in receiving the feedback, and in carrying out instructions given by the operator.
Once you put in a Cr100 Recon sensor you free yourself from having to do a lot of the tasks to operate the drone since it now has an intelligent sensor suite (so it could zoom the camera on moving objects rather than you having to locate them and zoom in yourself). That is one less skill check you need to conduct simultaneously with the others (unless you spend a separate turn finding the object.). There are other cheap dedicated modules that make a drone more useful to a single operator.
If you put in even a CR100 primitive brain then you can release a lot of your personal "bandwidth" from doing simple things like getting it from point A to Point B, evading enemies as it goes etc. Arguably this is no longer a Drone, but that definition is a bit blurry anyway since even robots might have a drone interface as part of their default suite.
I would also say that any module that is autonomous (i.e. does not use the host systems INT) can make skill rolls in parallel with any other skill rolls without suffering the penalty for conducting multiple tasks in a turn (since it can use its own dedicated processor to provide processed outputs). These can still form part of a skill chain if necessary, but it makes system fitted with them far more capable than a brain based system that is doing it all in software or a human drone controller doing it themselves and having to multitask without parallel processing.
Perhaps this is the real intent of Remote Ops, simply getting the best out of the on-board sensors and systems, not looking through a camera and trying to find the person in the blue jacket, instead telling the recon module to find the person in the blue jacket. One would use your Recon skill, the other is asking something else to do it for you.
Last edited: