Then you jumped in to tell me I shouldn't do that?. And now you are like "don't use the rules then?" That's where we started? So we agree!
I'm not saying you should or shouldn't do anything.
That's what I said originally, which is that I don't use dogfights, ship based fixed mounts, and afterburner reaction drives and other things I think are nonsense designed to make space fighters act like aircraft in my opinion.
High Burn Thrusters and fixed mounts are carried over from earlier editions, they are not there just to annoy you.
If anything, reaction drives were introduced as a cheap retrofit to give your trader some extra oomph.
MgT2'16 was designed to give iconic craft types such as battleships and fighters something to do, to be viable combatants, even if the '22 edition largely backs out of that. Strangely no-one complains about the special exceptions for battleships...
Fighters became a thing in Traveller with LBB2. Dogfighting is just a way of making them different, not just another long range gun platform.
Turrets, unlike fixed mounts, do require power and space. Sure, the weapon system doesn't take up additional space, which arguably it should. But if all weapons are on turrets then that is just part of the fudging for simplification, not an actual mechanical advantage. Fixed Mounts are flat out superior for almost every purpose: no power cost, no space used, cheaper, and easier to fire. And they don't require gunners, because the pilot can fire them all by himself.
They are different, with different properties.
The pilot is probably not the best gunner onboard, and can presumably only make one attack, so can't attack multiple targets.
If you want to run a Scout on a single crew member, a fixed mount is an obvious choice.
If you want a Patrol Cruiser/Corvette to be able to fight under any circumstance, fixed mounts are probably not the best choice.
If you want to fight in atmosphere where facing is a thing, fixed mounts are disadvantaged.
If you want to menace someone on the spaceport tarmac, a fixed mount is useless.
I consider that to be bad game design that exists to further a goal I don't support anyway.
Bad design is debatable, but they are not there just for the reason you imagine.
Yes, fixed mount lasers and sandcasters are unable to do point defense. But you can't do point defense with missiles, railguns, particle accelerators, plasma guns, or fusion guns anyway. Why would you ever put any of these weapons on a turret? On the off chance someone actually gets within 10km of you with both of you still in fighting condition, I guess you are gonna have to rely on whatever lasers you choose to have for point defense. I don't think a lot of ships are gonna be in a position where their opponent closes from 25,000 to 50,000km to 10km without one or both getting wrecked.
If you leave yourself helpless at close range, guess what the enemy will try to exploit? A fast craft can get from Long to dogfight in two rounds.
Railgun, Fusion, and Plasma have short ranges, if you are relying on them dogfights are a distinct possibility, so mounting them on fixed mounts are risky.
Particle Accelerators are superior full stop. Allowing them as turret weapons again, after being nerfed in MgT1, MgT2'16, and T5 is a curious choice. Excellent range, excellent damage, excellent upgradability. And if another ship or vehicle slips in close enough you are toast, if mounted on fixed mounts.