Hi all, i've been considering the new Arma rule on fighters.
Fighters fire first.
Its increases the effectiveness of fighters, lets them do some damage before they get destroyed.
Thats good.
However, this has a severe affect on fleets like the Vree. With their low hulls they are easy prey for fighters. Their anti-fighter weapons are now only used after the fighters have attacked.
And the Vree ships don't carry any fighters. So attempting a fighter defence against enemy fighters is expensive in terms of Points.
The solution: any ship with anti-fighter weapons who will be attacked by fighters,gets to fire first with anti-fighter weapons only against any attacking fighters!
Since anti-fighter weapons have a greater range than the attacking fighters weapons, its seems only right that the anti-fighter weapons get to fire first.
Any Admiral who orders his fighters to attack a ship with anti-fighter capability should pay the price for his mis-judgement.
Ok, thats enough thinking for one day.
Opinions? Any better ideas on fixing this issue?
PS. i know Arma has just arrived and some people might think its best to try and play the game using those rules for now. But i think the earlier the discussion begins on improving the rules system for a future update or new edition, the better.
Fighters fire first.
Its increases the effectiveness of fighters, lets them do some damage before they get destroyed.
Thats good.
However, this has a severe affect on fleets like the Vree. With their low hulls they are easy prey for fighters. Their anti-fighter weapons are now only used after the fighters have attacked.
And the Vree ships don't carry any fighters. So attempting a fighter defence against enemy fighters is expensive in terms of Points.
The solution: any ship with anti-fighter weapons who will be attacked by fighters,gets to fire first with anti-fighter weapons only against any attacking fighters!
Since anti-fighter weapons have a greater range than the attacking fighters weapons, its seems only right that the anti-fighter weapons get to fire first.
Any Admiral who orders his fighters to attack a ship with anti-fighter capability should pay the price for his mis-judgement.
Ok, thats enough thinking for one day.
Opinions? Any better ideas on fixing this issue?

PS. i know Arma has just arrived and some people might think its best to try and play the game using those rules for now. But i think the earlier the discussion begins on improving the rules system for a future update or new edition, the better.