As usual, one of my biggest problem is to find some ways to reduce the minbari stealth.
Aside using area weapons, we now have a reduction in stealth if firing at 8" or less (if ever we can reach that distance), having a ship firing at the target (if you succeed in one such fire), and the scout capability.
Fighters surviving anti-fighters defence and contacting the target have no problem.
Are there other ways to reduce the stealth?
If a ship if firing area weapons, thus hitting stealthy ships, do you reduce the stealth for the next weapons of that ship?
Of other ships?
Are fighters considered as ships in that instance?
Is that reduction cumulative?
Marc
Aside using area weapons, we now have a reduction in stealth if firing at 8" or less (if ever we can reach that distance), having a ship firing at the target (if you succeed in one such fire), and the scout capability.
Fighters surviving anti-fighters defence and contacting the target have no problem.
Are there other ways to reduce the stealth?
If a ship if firing area weapons, thus hitting stealthy ships, do you reduce the stealth for the next weapons of that ship?
Of other ships?
Are fighters considered as ships in that instance?
Is that reduction cumulative?
Marc