Updated Vehicle Handbook in the works

So I thought about this and don’t know if it’s been brought up yet. So if you add a ship laser to say a tank you need to add a turret and the laser takes up space in that turret but barbette are self contained so what if you want to add say a laser barbette to a tank? Does it need a turret or is there some other fitting?

Is it possible to mount a ship-scale weapon in a vehicle? Vehicle scale weapons mounted in ships generally don't need ship-turrets or hard-points for mounting, whereas ship-scale weapons need a ship-hardpoint and either a turret or fixed-mount attached to it. Can one designate a ship-hardpoint for a vehicle?
 
Per the Vehicle Handbook

"...To place a spacecraft weapon into a vehicle, simply multiply the tonnage of the weapon by four. This is how many Spaces it will consume, to a minimum of 1 Space. Unless it is to be placed in a fixed mount, it will also need a spacecraft style turret which, at one ton on a spacecraft, will mean another 4 Spaces is required. Any vehicle of TL15 or below will require a dedicated fusion plant (see page 49) to provide enough power to use a spacecraft weapon. Vehicles of TL16 are assumed to be able to produce power in sufficient quantities to not require an additional plant...."
To add a barbette, simply use 20-spaces (5 dtons x 4 spaces).

These become expensive vehicles, but very useful. I used quad-walkers with Grand Republic Railgun Barbettes that would crawl out of the cargo bay and grip themselves on the hull as a Q-Ship alternative.

I am hoping that @Geir "harmonizes" this in the next Vehicle Handbook update
 
So I thought about this and don’t know if it’s been brought up yet. So if you add a ship laser to say a tank you need to add a turret and the laser takes up space in that turret but barbette are self contained so what if you want to add say a laser barbette to a tank? Does it need a turret or is there some other fitting?
Modern turrets scale with weapon size. Consider Battleship sized main guns.
In the old book, weapons that can traverse are external or enclosed in turrets. Wholly internal weapons are fixed to a facing.
There is no reason to believe that things will change in that regard for things that are not meant to go between worlds on their own.
 
@Geir can you clarify whether the Radiation trait 1) receives the barbette/bay multiplier, and 2) whether nuclear dampers removes the Radiation trait from fusion guns and particle beams (as it says in the current Handbook).
 
Per the Vehicle Handbook

"...To place a spacecraft weapon into a vehicle, simply multiply the tonnage of the weapon by four. This is how many Spaces it will consume, to a minimum of 1 Space. Unless it is to be placed in a fixed mount, it will also need a spacecraft style turret which, at one ton on a spacecraft, will mean another 4 Spaces is required. Any vehicle of TL15 or below will require a dedicated fusion plant (see page 49) to provide enough power to use a spacecraft weapon. Vehicles of TL16 are assumed to be able to produce power in sufficient quantities to not require an additional plant...."​
To add a barbette, simply use 20-spaces (5 dtons x 4 spaces).

These become expensive vehicles, but very useful. I used quad-walkers with Grand Republic Railgun Barbettes that would crawl out of the cargo bay and grip themselves on the hull as a Q-Ship alternative.

I am hoping that @Geir "harmonizes" this in the next Vehicle Handbook update
That’s great except this whole thread is about the revised book and we already know thing are different so why post this. Which is why I asked Geir about the new book.
 
Modern turrets scale with weapon size. Consider Battleship sized main guns.
In the old book, weapons that can traverse are external or enclosed in turrets. Wholly internal weapons are fixed to a facing.
There is no reason to believe that things will change in that regard for things that are not meant to go between worlds on their own.
Considering that a Barbette is a turret itself why would it be fixed to a facing. The whole reason this is in question is the barbette (turret) and weapon are a complete unit.
 
Considering that a Barbette is a turret itself why would it be fixed to a facing. The whole reason this is in question is the barbette (turret) and weapon are a complete unit.
In a ship it is. On a vehicle, you can put it in a turret, an external fixed mount, or an internal fixed or specific facing mount.
Point being, you'll be able to mount a barbette on a vehicle and it will be able to change its facing IF you want it to.
 
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