Updated Vehicle Handbook in the works

Why would you build an open cycle fission power plant?
You don't. But you also have to control the chemistry of the coolant to prevent it from eating your pipes. Also, sediments build up. You trap those and expel them. Remember that the fancy magical heat to electricity panels are not available. The era of viable fission is today. So that means steam turbines are used to generate power. Current closed loop plants, have heat exchangers to use a secondary system to make steam to power a turbine. That way, water lost from it isn't radioactive, and the turbines do not build up radioactive particulate deposits in every nook and cranny.
The walls of the primary/secondary heat exchangers are thinner than a piece of paper. Proper chemistry maintenance is paramount to keep pitting from making a tunnel to the hot side. Further, superheating steam in a fission plant requires some very dangerous conditions, so water with chemicals in it gets entrained with the steam going to turbine blading. While bends and traps minimize that, some of the chemicals, get through to the blades. Using volatile chemistry, All of it gets through. The only thing that can ruin your day faster than a turbine eating itself is one that causes multiple hull breaches.
So water has to be removed and replaced in order to prevent the plant from eating itself. All of that is too much for the rulebook, so, a dton or more per month is a simple approximation.
 
Wouldn't that depend on surface area, proximity to light source, luminosity of light source, and PV efficiency?

Depends on what's written on the page.

Originally, it saved seventy five percent of fuel consumption, of a given reactor, and provided infinite power, if you stuck to basic shipboard functions
 
So lots of tweaking as this thing gets closer to completion. This vehicle is sort of a test. It's the equivalent of 30 tons, so think pinnace-sized. It has redundancy with a crew, autopilot, and a robot brain and the equipment section includes computer software - which, next version of the spreadsheet will meld with the computer (just thought of that now). Anyway, here it is as it exists today.
(Might see if I can be cleverer on the robot xxx specific stuff too - work in progress)

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Yes, I know, this looks almost like the one for yesterday, but now the software comes after the computer and the brain has it's vehicle-specfic skill defined.

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Alright one more. Just to demonstrate you can go really fast too...
So fast I broke (and fixed) my spreadsheet

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Now sound and stink-free. Decided to take mercy on the pilot and add 8 gs inertial compensation (reduced fuel, increased efficiency to 'steal a space'). There isn't a straightforward correspondence between speeds and gs, but I figure (and might Blue Box, that a vehicle has a certain base G - call it 1 for grav vehicles, then add one for each Speed performance hit(+2 for this one) , one for fast (+1) and either add another +1 for responsive, to make 5... or x2 for responsive, since it makes you accelerate twice as fast, and make it 8. But its not a clean G vs. Speed band thing, because a G drive is not an M-drive, and it's likely too easy to get incongruous results.

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Nothing else in the world smells like that. I love the smell of leaded petroleum in the morning ... The smell, you know that gasoline smell? ... victory.
 
How much noise do gravitational motors make?

Like folks said, Referee-dependent, but from new SOM:
As solid-state machinery, lifters have no moving parts but there are noticeable cues that they are in operation. Lower-tech lifters make a characteristic low-volume, high-pitched, faintly perceptible whine as the individual grav modules flick on-and-off at a high frequency.
 
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