So there are some much needed thing that should be addressed in the vehicle handbook
The space system is a great ideal it works well in Robots and should work with vehicles but there are problems
The first problem is the fact that the chassis includes the power plant this is probably the biggest issue since it doesn’t take fusion power plants into consideration. So if you want to make a fusion powered vehicle you literally pay for two power plants. The solution to this would be have the chassis not included the power plan and have the space that the chassis uses. This would also open up different options. As it stands now anything with a fusion power plant it twice or more the tonnage of previous versions.
This also brings up the fact the fusion plants are ridiculous. They are way to massive when compared to other fusion plants and the 50 year without refueling is insane there’s no way the plant has that much H in it. Both fission and fusion power plants make no sense you literally are paying for two power plants the included in the chassis cost and the fission to fission plant you add. There is literally no advantage to having a fusion plant. Even a mobile fusion power plant which is 14 spaces can power 6 vehicles (pg 172 FC).
The Armor rules just don’t make much sense
Because of the chassis taking up half the space of the vehicle no matter the power plant it makes small vehicles impractical
Smaller vehicles like bikes and such are to limited in size. The option are for the most part lacking. When I compare Highguard 2022 and Robots to the vehicle handbook the later just doesn’t compare. Every other core book has gotten a revision and they have been great. Please revisit the Vehicle Handbook with the current books especially Robots in mind.
The space system is a great ideal it works well in Robots and should work with vehicles but there are problems
The first problem is the fact that the chassis includes the power plant this is probably the biggest issue since it doesn’t take fusion power plants into consideration. So if you want to make a fusion powered vehicle you literally pay for two power plants. The solution to this would be have the chassis not included the power plan and have the space that the chassis uses. This would also open up different options. As it stands now anything with a fusion power plant it twice or more the tonnage of previous versions.
This also brings up the fact the fusion plants are ridiculous. They are way to massive when compared to other fusion plants and the 50 year without refueling is insane there’s no way the plant has that much H in it. Both fission and fusion power plants make no sense you literally are paying for two power plants the included in the chassis cost and the fission to fission plant you add. There is literally no advantage to having a fusion plant. Even a mobile fusion power plant which is 14 spaces can power 6 vehicles (pg 172 FC).
The Armor rules just don’t make much sense
Because of the chassis taking up half the space of the vehicle no matter the power plant it makes small vehicles impractical
Smaller vehicles like bikes and such are to limited in size. The option are for the most part lacking. When I compare Highguard 2022 and Robots to the vehicle handbook the later just doesn’t compare. Every other core book has gotten a revision and they have been great. Please revisit the Vehicle Handbook with the current books especially Robots in mind.