How would this work? Meson weapons are direct fire, not ballistic fire weapons.Also as far as weapons go in earlier editions they had a Vehicle mounted Meson artillery weapon that as far as I can tell hasn’t made it into MgT2 yet can you please fix that?
There's a meson accelerator in the CSC. It will be included in the Vehicle Handbook as well. It's really big, though, so I might need to add a lighter version.Also as far as weapons go in earlier editions they had a Vehicle mounted Meson artillery weapon that as far as I can tell hasn’t made it into MgT2 yet can you please fix that?
It will be in the direct fire sectionHow would this work? Meson weapons are direct fire, not ballistic fire weapons.
Yes please. Ever since MegaTraveller I’ve alway pictured a Marine assault consisting of Astrin’s, Trepida’s And the corresponding Meson Artillery Vehicle which are all supposed to be similar in size. Side note please give the MAV a name preferably one that goes with the other two.There's a meson accelerator in the CSC. It will be included in the Vehicle Handbook as well. It's really big, though, so I might need to add a lighter version.
But now I'm second-guessing myself. It actually behaves more like artillery: outside line of sight, area effect.It will be in the direct fire section
Rule 34??? Nah, has to be a coincidence, right?"Rule 34: Meson Accelerators
Battlefield meson accelerators are introduced at tech level 15. Although technically
a direct fire weapon (the beam travels in a straight line), a meson gun's ability
to fire through intervening obstacles and the need to know the distance to target
makes it functionally an indirect fire weapon.
Meson accelerators follow the same rules as other indirect fire weapons with the
following .exceptions.
A. Fire Missions: Each meson accelerator is given a separate fire mission order.
Because the meson beam travels at nearly the speed of light, meson accelrators
suffer no delay for flight time (although they do suffer delays resulting from crew
quality). The firing sheaf is a circle centered on the MPI (after deviation), with a
radius equal to the weapon's burst size. For example, if a weapon had a burst size
of 10 cm, every unit within 10 cm of the MPI would be affected. A meson accelerator
may fire with less than its stated burst size; if so, the fire mission order must
state the new burst size.
6. Effects: All personnel within the burst area of a meson accelerator are killed;
all vehicles and weapons are destroyed; all buildings collapse and any smooth
ground surface becomes broken ground.
C. Spotting: Meson accelerators may not be spotted by counter battery radar;
they may not be spotted during a fire phase, only in a movement phase."
"MESON ACCELERATORS
Meson accelerators are available at tech level 15. They cost Cr 10,000,000,
weigh 15 tons, and have a volume of 15m3. Burst size is 10cm. They require
a crew of 6 and 250 megawatts of input."
Its not magic really. Meson dont interact with most atter.But now I'm second-guessing myself. It actually behaves more like artillery: outside line of sight, area effect.
Of course it can also fire from inside a bunker far underground, which behaves more like... magic?
According to a sidebar (are they still sidebars when they're boxes instead?) in Solomani Front, that is exactly the case.Since half-life doesn't work the way mesons were written, I've assumed mesons where the equivalent of 'tanks' and 'tube alloys' but the name of the secret project just stuck.
Yeah, I'm not going to take credit for it, but I think Martin and I independently came to that conclusion. I said so before in this forum, but probably not before Solomani Front was published.According to a sidebar (are they still sidebars when they're boxes instead?) in Solomani Front, that is exactly the case.
I’d suggest that the 60 ton one be the heavy but I’d also suggest its tonnage get decreased by 1/3 or 1/2. 60 tons is increasing heavy for a vehicle weapon especially since the small meson gun ships bay is TL 11 so at 15 according to customization rules you can have a highly advanced Small Bay that only 35 tons and that does ship scale damage. Being a ship weapon it does 5D X 10 for scale and additional X 10 as a small bay weapon. I think both the Meson Acc and the Heavy Laser in the CSC are vastly over sized especially when their ship counterparts are much smaller and do vastly more damage. In fact I’d suggest that all the laser cannons in the CSC be looked over. For 1 ton I can put a ships beam laser in a turret it only does 1D damage but as its ships scale that’s effectively 1DX10. Shoot even on the same chart the orbital defense laser only does 8D with no AP but takes 12 tones and is 3 TL higher than the heavy laser which does 2DD has 20AP yea it’s shorter ranged but the numbers just don’t work.Rule 34??? Nah, has to be a coincidence, right?
But thanks for digging that up, I was wondering what to make the crew size.
The one in the CSC is 60 tons and MCr20, so I'm going to go light-medium-heavy like most weapons.