MasterGwydion
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True, but in this case, I think I was wrong, as most people do need a familiar point of reference for many things in order to be able to relate to them.Everyone is different. They might not be right for you, and that’s cool.
True, but in this case, I think I was wrong, as most people do need a familiar point of reference for many things in order to be able to relate to them.Everyone is different. They might not be right for you, and that’s cool.
The only reason I put in dates (or really eras) for past Tech Levels is to check my own work for consistency, but that's about the past - the future is uncertain. For as long as I've been playing the game we've been TL7 leaning towards 8, but 8 has some things we're close but not there with (fusion - no really just twenty more years, honest this time) and things that are still in the realm of impossiblity (gravitics) so I certainly don't want to put dates on that.Acknowledge the "frames of reference" point - but half of the Traveller TLs have no frame of reference as they're all in the future and are distinguished solely by the technology the game says they encompass. So I'm not wholly convinced we need the dates for the other half.
But of course, YMMV and that's fine.
You have to set it to run as a earlier edition tho to be honest it works better with 11Beyond Earth (which I cannot get to work on any Windows 10 machine, much to my annoyance)
While this is true your missing the point that these eras are an example to give a framework not a prison that has to be followed exactly.I particularly don't like associating TLs with specific earth eras because it brings a lot of cultural baggage with it. Just because we used muskets and early industrialization a certain way doesn't mean that's what it will look like in another world. Whether that world developed from scratch or sank back from a higher TL alone would make a big difference.
My previous post wasn't a reply to yours. I wrote it at the same time you did this one.I am a little concerned that Traveller is hueing too close to being just a thing for the Third Imperium, not a thing for multiple universes, so I'm throwing in some things (like TL12 vacuum dirigibles) that make little sense if we hue to the straight tech level progression.
Bleah; ease up on the nihilism. I have not told you that TL are meaningless; just that the current way Traveller defines is inconsistent and not terribly useful. I do not care what 'everyone has told you'; you are having this discussion with me, not them.Currently TL is meaningless, as all of you have already told Me. Changing the labels, changes nothing. As I said, call things what you like.
My base TL-0 is a single, lone naked and unskilled human.How is a selectively bred animal considered higher technology? Does that mean that natural evolution is technology as well? What is your baseline? An ape? A wolf? An ameoba? What is your TL-0?
Throughout history, quality of life has increased in direct correlation with the energy and productivity available to an individual. Productivity is an economic thing, so lets stick with energy.What is an example of this so that I can understand better?
Yes, and that can be improved upon. Since the vast majority of Traveller players are Solomani Humans, it is inevitable that more than a few Solomani biases and veiwpointsPretty sure that this is already written in the lore, but okay. TLs have always been arbitrary nonsense. They are assigned in-game by some bored scout in a scout ship and out of game based on a terran-centric world view. Actually everything is Traveller is Terran-centric. As you all have pointed out, Traveller is not a simulation, most things do not interact with the rules until the Referee makes up said interaction with how they decide to use a "thing". T5 tried to make thing makers, and that sounds a lot like what you are looking for, but that system is a mess.
In North America there were pre-Colombian tribes which worked copper for more than a century, then discarded that knowledge. Using 'era years' to describe their technological progression is unhelpful, and it happened at a wildly different time as the 'copper age' in the fertile cresent. What matteres is the capability, not the 'era'.The sad reality is this. All defined "Eras" are arbitrary. When was the Bronze Age? The Iron Age? What years exactly? See? All arbitrary. It is just one person deciding that this is what it is and other people agreeing with them.
So, your entire TL system is based on human output? The base TL for a human is zero and equals a certain amount of "work" per time period. You used Watts, so let's go with that. Does this mean that the Virushi are automatically a higher TL since they naturally can produce more "work"? How about a Droyne? They can do less work than a human. How do these TLs for different species relate then in your view? Does TL require sentience? How you describe it, everything has an inherent TL based on how much work it can do. Yes? So, in your system, animals have TLs as well?Bleah; ease up on the nihilism. I have not told you that TL are meaningless; just that the current way Traveller defines is inconsistent and not terribly useful. I do not care what 'everyone has told you'; you are having this discussion with me, not them.
My base TL-0 is a single, lone naked and unskilled human.
Learning that 'fired clay' is a thing, and that it can be made, and used to do useful things -- that requires advances, insight. Learning that fibers can be spun, woven, knotted -- that requires advances, increased understanding, insight. Leaning to make and use fire for light, heat, and cooking -- that requires a series of acts of invention; more insights. Cooperating as a group, for better hunting, gathering, protection -- that is a discovery, too.
Humans might fairly be described as 'what happens to great apes who become dependent on harnessed fire for cooking', so maybe 'Human' includes use of fire at TL-0. Everything else has to be invented from scratch; and folks who are obsessed with spending every waking moment scrabbling for enough calories to stay alive do not spend very much time innovating. More people working on a problem, the better the odds one of them has an 'Aha!' moment; once a bunch of people have learned that 'Aha!', the chances that it will be lost when a person dies is reduced -- that preserves innovations across time, Inventing language allows better teaching; inventing writing allows learning from those who are dead, or far away.
The more people innovate, the more energy (and better tools) they have available. Domesticating wolves into dogs was an increase in technology -- dogs can use their energy to pull or carry loads, they can extend the awareness and influence of a hunter, they can assist a watchman by paying attention or fighting.... Dogs are tools, and they made more energy available to humans than simply the energy of human muscle. Domesticating cows & oxen was another technological advance; they have greater strength and can provide meat, milk, leather, sinew, and horn -- plus they gather calories stored in grass (nutritionally inaccessible to humans) and convert it into all those useful things.
So 'how is selectively breeding animals a technology' is sort of a naive question; first the animals (or plants! Domestication RADICALLY altered maize and bananas, just as two examples) must be domesticated, and then the rancher must make the effort to select for desirable traits and against undesirable traits. Good examples must be saved and bred instead of killed and eaten -- and people need to have a reason for doing that, which involves the insight that 'offspring tend to be somewhat similar to their parents'. That insight and innovation produces better tools -- better animals.
Throughout history, quality of life has increased in direct correlation with the energy and productivity available to an individual. Productivity is an economic thing, so lets stick with energy.
TL-0 Humans may pick up and move things, but are limited to the energy in human muscle; ~100 W at rest, up to about 400 Watts for sustained periods, and up to 2000 Watts for short bursts.
At TL-1 humans typically have fire from wood; this is about 5kWh per kg. But with just fire, the only useful work is with heat harnessed for cooking, warmth/shelter, and enough dim light to see a few meters from the campfire (maybe a +1, out to 1.2x what can be seen without the fire?-ish -- this is just a constructed example). Tools are not powered by fire; they are powered my human muscle augmented by the simple machines -- levers, axles, inclined planes, etc. This allows about 1.5 better use of energy, amplifying human capability; so maybe ~600 Watts for sustained periods, and maybe 3000 Watts for short bursts.
Maybe say TL-2 is fire with charcoal; but also domestication of animals. An Oxen can put out more power than any human; subject to various inefficiencies on how they are hitched to the work.
Water wheels (and windmills) also generate useful power, and do not require food.
If we are building an in Game Tech Tree maybe we can say TL-0 is 0.25 'Power' available; TL-1 is 0.375 'Power' available, with up to 0.5 'Power' with two or three people working together; TL-2 is 1 'Power', with up to 1.5 with several beasts harnessed together; TL-3 allows better harnesses, lighter and smoother turning mechanisms, and 1.75 - 2.25 'Power'; TL-4 allows 2.6 to 3.25 'Power', etc & etc. Maybe folks are harnessing Oxen -- but maybe not; the fluff is unimportant. Maybe it is Donkeys providing the work, or giant riding chickens, or draft horses, or Tortoises Of Unusual Size. The point is that a power-plant outputs (for a given 'unit of power-plant') a specific amount of 'Power' per round, which increases by ~1.5 per TL. Upper TLs might be Fusion+; 'Cosmic power', anti-matter, or 'Zero-Point Energy', but those are just labels.
Yes, and that can be improved upon. Since the vast majority of Traveller players are Solomani Humans, it is inevitable that more than a few Solomani biases and veiwpointsareslippedinby SolSec.But we can extract definitions from first-principles if we care to try; and we can keep the Terran-historical-era illustrations as useful thumbnails for how one world in particular progressed through the various TLs. But those illustrations do not define the TLs they are attached to, they are just labels, examples, descriptions not prescriptions.
In North America there were pre-Colombian tribes which worked copper for more than a century, then discarded that knowledge. Using 'era years' to describe their technological progression is unhelpful, and it happened at a wildly different time as the 'copper age' in the fertile cresent. What matteres is the capability, not the 'era'.
I've never seen anyone say that TL is meaningless. It's just like every other macro scale number in the UPP. It is a high level overview trying to summarize the entirety of a world into one number. It is useful for what it is designed to do, which is give a quick 'at a glance' estimate of the situation.Bleah; ease up on the nihilism. I have not told you that TL are meaningless; just that the current way Traveller defines is inconsistent and not terribly useful. I do not care what 'everyone has told you'; you are having this discussion with me, not them.
This is an issue for Pioneer too, by the time it is published we may have fusion rocket engines, the first tests are next year if everything goes to plan. Which it won't. So the chemical rockets, reusability, fission powered engines will be included but not the currently hypothetical fusion engines.The only reason I put in dates (or really eras) for past Tech Levels is to check my own work for consistency, but that's about the past - the future is uncertain. For as long as I've been playing the game we've been TL7 leaning towards 8, but 8 has some things we're close but not there with (fusion - no really just twenty more years, honest this time) and things that are still in the realm of impossiblity (gravitics) so I certainly don't want to put dates on that.
I am disapointed you can not remembr every post I makeI forget which thread it's in, but the point about future ages not having sufficient definition (TL12 gives us "mesons" and j-3 but so what? - other than a means to defeat the First Imperium).
Does everyone in the Third Imperium have access to smartphones and social media? Do they have AI monitoring their lives and providing online virtual assistance?I'm certain we'll once again be caught flatfooted on computers, but not sure what path it will take (is Artificial General Intelligence a few years, decades, or centuries in the future? - hard to say when a multi-megawatt data center still can't do what a 20 watt brain can).
This, so much this. Traveller is not The Third Imperium Roleplaying Game. The Trhird Imperium is just one example of countless settings.I am a little concerned that Traveller is hueing too close to being just a thing for the Third Imperium, not a thing for multiple universes, so I'm throwing in some things (like TL12 vacuum dirigibles) that make little sense if we hue to the straight tech level progression.
I like science, I like history, I like military history. I like studying the history of science, engineering and technology in general.I'm a Civilization player since way back (although I only like the odd version numbers) but the tech tree I like the best is the web-like one they did for Beyond Earth (which I cannot get to work on any Windows 10 machine, much to my annoyance). Alternate tech trees with multiple prerequisites would be more fun, but to reinvent the future would be to separate more from the 3I thrust of most of the material. Not that that's a bad thing. But it is a different thing. In my own future history universe I have FTL at TL12 (with antimatter and no week in jump space) and gravitics at TL13, but to do that would be an entirely different thing.
No they didn’t pg 42 Trojan Reach “They even got rid of race specific government types for the Aslan. So, literally everything is Traveller is biased towards humans with euro-centric educations.
What edition is that?No they didn’t pg 42 Trojan Reach “
G, Small station or facility: Either operated by an offworld clan or controlled by a company (the only instance where a world is controlled by anything but a clan).
H, Split control: Different parts of the world are owned by several on-planet clans. An analogy to human balkanised worlds.
J, Single on-world clan control: Other small clans may be present, but they will be dominated by the major clan. K, Single multi-world clan control: The world is controlled by a single clan whose span extends over several worlds, not necessarily nearby.
L, Major clan control: The world is controlled by one of the Twenty-Nine.
M, Vassal clan control: The world is controlled (but not owned) by a vassal clan in fief to a larger clan.
N, Major vassal clan control: The world is controlled (but not owned) by a vassal clan in fief to one of the Twenty-Nine.”
These are the Aslan government types?
Pirates of Drinax book 2 Trojan Reach 2nd edition mongoose Traveller. There’s a whole section About 10 to 20 pages that was left out of Aliens of charted space 1 including generating Aslan Worlds. Other than that the Aslan part of AoCS1 is copy and pasted from Trojan ReachWhat edition is that?