J. L. Brown
Cosmic Mongoose
Meh, if you want to separate the internal structure from the outer skin, then just call it a 'frame' or something. Frame + one powerplant + one drivetrain (those two can be combined in ICE vehicles) + light wheels = a dune-buggy. All of that stuff + an Armor 0 coating = a car. Frame + powerplant + heavy drivetrain + heavy tracks + construction equipment = Bulldozer. Multiple drivetrains and/or powerplants offer redundancy, but take up extra space and budget.Yes, I quite like the chassis system, there just needs to be a scale factor underneath it for us gearheads so that when those of you who just want the chassis spaces build your lego kits we know the correct scale of theose pieces so everything works together rather than as disparate systems.
The revised Vehicles will have a chassis slot system I would think, but I would like to see steps taken behind the scenes to lay the groundwork for producing a comprehensive and scalable design sequence for all the tech.
Instead of spending 20 pages (more than the current VH spends on 'Vehicle Options') just detailing 'what a chassis is', just have a basic frame which defines how many 'spaces' the finished vehicle has. Let the vehicle-designer choose between steam power, ICE, fission, pack animals, fusion+, anti-matter, broadcast power, or whatever. Fill those 20 saved pages with more options that can fit into the vehicle -- sure, some of that stuff will just be re-scaled reprints of stuff out of High Guard or Robots, but there will still be plenty of room for creative options to let designers build 'light trucks' that do not all look exactly the same.
And yes, track 'power' similar to how High Guard does. This lets you have different efficiencies and capabilities for different drivetrains -- and it forms the natural basis for a rational system for 'towing' stuff.