I would love to see a book out there that combined the different ship systems into a single manual that corrects many of the problems with ships and their underlying technologies.
High Guard / Billion Credit Squadron was orginally released for people who wanted more detail, bigger ships and bigger battles. And for those people who just liked to design stuff - just like Striker rules appealed to a certain crowd.
It would be great to see not only all of this under one book, but also for someone to finally create a canonical reference. Lets fix the rules so they make sense, to a TL6 missile isn't equivalent to a TL15, where a ship that's kissed by a nuke actually takes some real damage. It would also be nice to revamp the ship combat tables so missiles can be used as a swarm with a real chance of damage, where you can have point-defense lasers that are designed to target small craft and not ships.
I'd buy it!
High Guard / Billion Credit Squadron was orginally released for people who wanted more detail, bigger ships and bigger battles. And for those people who just liked to design stuff - just like Striker rules appealed to a certain crowd.
It would be great to see not only all of this under one book, but also for someone to finally create a canonical reference. Lets fix the rules so they make sense, to a TL6 missile isn't equivalent to a TL15, where a ship that's kissed by a nuke actually takes some real damage. It would also be nice to revamp the ship combat tables so missiles can be used as a swarm with a real chance of damage, where you can have point-defense lasers that are designed to target small craft and not ships.
I'd buy it!