High Guard 4th edition

It wouldn’t be if they actually verified the builds by the rules in High Guard. All too many of them (most?) don’t match up. They can’t be rebuilt and get the same numbers.
That is obvious to Me, but perhaps you are correct, I should have stated that more clearly. :p
 
So, I would need both the CRB and HG to build ships? Currently all I need is HG to build ships, with the exception of Mongoose sprinkling rules all over the damn place in random spots of random books.
I'm curious, are you saying the CRB should drop ship construction and combat in favour of purchasing another $50 book?
 
I'm curious, are you saying the CRB should drop ship construction and combat in favour of purchasing another $50 book?
Combat, no. The CRB needs to have ship combat in order to play Traveller. Ship construction rules though, are not required to play the base game. Ship construction rules are kind of a sub-game all on their own that meshes with the ship combat system in the CRB. Putting fleet combat rules in HG makes sense since fleet combat isn't part of the "base game" either. It is just My opinion, but I don't think that the CRB should have any construction rules in it. All it needs are the rules to play the base Traveller RPG, including ship combat rules and some pre-made equipment, vehicles, and ships. After that, ship construction is in HG along with some other ship-related stuff, vehicle construction is in the VH along with expanded vehicle-related stuff, etc...
 
I don't think there's much point in design/construction rules half heartedly plastered in Core.

If the point is the cost, then make it worthwhile by making High Guard the compendium of legitimate options from the other existing publications; all you need from that is an editor to compile them legibly, and not spend it on an author.

Maybe a second (copy) editor, to keep an eye on the first.
 
So no system generation in the CRB either, just a sample subsector and another book required.
Same for animals, examples and an additional book.
Vehicles, examples and then stand alone book.
Robots...

CRB, HG, V, WBH, AE, R, CSC - $350 please...


The sales of classic Traveller would rocket.
 
CRB, HG, V, WBH, AE, R, CSC - $350 please...
Why are you using WBH to design, deploy and use Robots? Robots hardly get a mention in this book. Specifically mentions "robots" in a categoric way to interpret TL and P codes of the UWPs. Nothing else mentioned.
CRB, HG, V, WBH, AE, R, CSC - $350 please...
Think of it as a 'Tree of Knowledge': CRB is the main trunk of knowledge. The other optional books are the optional branches of specialism, that build upon the trunk knowledge attributes to create the foundation of understanding design and their lore of fictional operation. Referees could mimic attributes from the CRB and create their own designs, without resorting to procedures and steps prescribed in sourcebooks.
 
Why are you using WBH to design, deploy and use Robots? Robots hardly get a mention in this book. Specifically mentions "robots" in a categoric way to interpret TL and P codes of the UWPs. Nothing else mentioned.
I'm not, there is a comma.

The number of books to cover all the rules are the Core Rule Book , High Guard , Vehicles , World Builder's Handbook , Animal Encounters , Robots , Central Supply Catalogue.
Think of it as a 'Tree of Knowledge': CRB is the main trunk of knowledge. The other optional books are the optional branches of specialism, that build upon the trunk knowledge attributes to create the foundation of understanding design and their lore of fictional operation. Referees could mimic attributes from the CRB and create their own designs, without resorting to procedures and steps prescribed in sourcebooks.
You should be able to play Traveller using nothing but the core rule book, which should be at a minimum as comprehensive as LBB:1-3
 
I'm not, there is a comma.

The number of books to cover all the rules are the Core Rule Book , High Guard , Vehicles , World Builder's Handbook , Animal Encounters , Robots , Central Supply Catalogue.

You should be able to play Traveller using nothing but the core rule book, which should be at a minimum as comprehensive as LBB:1-3
You can play Traveller right now with just the CRB. Shipbuilding, vehiclebuilding, even fleet combat, is all in addition to the base Traveller game, which is roleplaying, not construction or wargaming. So, they have books for people who want to do more than just roleplay, but for those who only wish to roleplay, they have the CRB.
 
LBB:1 character generation, situation throws, combat
LBB:2 ship operations, ship construction, ship combat, computers, drugs, trade, experience
LBB3: planet building, encounters, ecosystems, equipment, psionics
 
LBB:1 character generation, situation throws, combat
LBB:2 ship operations, ship construction, ship combat, computers, drugs, trade, experience
LBB3: planet building, encounters, ecosystems, equipment, psionics
Go play T5. They have exactly that. Why do you want to make MgT into T5?
 
Back
Top