OK, Traveller's ship rules, but High Guard especially, have always had three audiences it's trying to please.
- Roleplayers: Ooh! Cool ship. My character would LOVE that ship!
- Gearheads: I don't care what it looks like, nothing happens till the math works out
- and Wargamers: Give me statistics that are easy to read and rules that are easy to understand so I can game out the Battle of Efate.
For the most part all of us Traveller grogs are somewhere on this spectra to one extent or another. Me, I'm more Roleplayer and Wargamer than Gearhead. But every version of High Guard has failed one of these audiences. The LBB Book 5 was great for roleplayers [all that Navy character generation] and wargamers but the gearheads spent a lot of time trying to make the math work out between published ships and the systems that're supposed to be wedged into them.
This is what High Guard 4 ought to be IMHO. YTUMV and all that....
1. It should be extensive. It should define and describe everything about starships, their use, design, construction and economics in one book. If that means the book hits a 400 page count, so be it. But it must include as much information and detail as possible to save everyone the hassle of the buying multiple books on the same subject.
2. It should carefully describe ship construction, design, and economics to remove as many points of confusion and misinterpretation as possible. If that means 'breaking it down Barney style' then 'sharing is caring' and get on with it.
3. Not only should it cover the OTU technologies, but it should cover non OTU technologies in a completely separate chapter, clearly defining 'this is canon, this is not'. A discussion of what Charted Space has, what it has in development, and the utterly outlier odd-ball technologies should be clearly labeled. If you want 'hyperdrives' in YTU, then the book should describe that technology in a 'Non-OTU Canon Technologies' chapter.
4. It should NOT try and reconcile adventurer ship combat and fleet combat as the same system. Fights are fights and wars are wars. They operate on entirely different scales of magnitude and the mechanics can, in fact, be different without breaking the logic base.
5. It should finally reconcile all the different Standard ship designs and deckplans. I suggest that each Standard ship ought to be described at two TLs... TL 12 and 15 [including deckplans]. A TL 12 lab ship is gonna still look like the Flying Donut, but its capabilities will be very different from 4 TLs 'distant'.
6. I can't stress this one enough... THE ART, THE TEXT, AND THE STAT SHEET SHOULD DESCRIBE THE SAME THINGS. For example, illustrating a Type S Scout deckplan with a Common Room, putting a 'cramped but adequate common spaces' description in the text, and absolutely no space for said common space [cramped or not] in the stat sheet is unsatisfactory. Consistency is important and Mongoose needs to address that.
Now, I have other details I that I think are 'kind of' important [adequate troop berthing, not putting the bridge of warships in a tower or at the nose of the ship, etc.] and you undoubtedly have your peeves as well. But the above stuff is what I perceive to be absolutely necessary for a New High Guard, most especially the consistency issue.