okay, Collectors appeared in High Guard, and are used on a ship design in the Great Rift: Deep-space exploration handbook, so it appears to be a tech that exists in traveller, rather thana purely optional part.
But is it too good?
you get them at TL14 and:
They consume 1% of a ship’s tonnage multiplied by the maximum jump
number its drive is capable of, plus five tons. They cost
MCr0.5 per ton.
For that, a week of normal spce travel fuels the capacitor, and you can jump. So let's look at say and armored cruiser: 50,000 tons.
The jump collector would weigh 2005 tons.
And after a week of travel, the ship would be charged and ready to make a jump, no matter where it wsa. So there would be no need for any fuel depots among the rifts--the rifts in fact wouldn't be much of an obstacle. In addition, the immense savings in fuel bunkerage would allow the cruiser to carry far more weapons, even if say, you keep enough fuel for an emergency Jump 1.
It just seems like far too much for a TL14 system in Traveller, especially given how everything is wrapped around the issue of needing to find fuel for your ship. (Sure it's expensive, but never having to fuel up again?).
I mean, you have the far more reasonable ramscoop system in the same book,which while not as bad (given the need to include fuel tankage), still give you that "I don't have to worry about refueling" issue.
But is it too good?
you get them at TL14 and:
They consume 1% of a ship’s tonnage multiplied by the maximum jump
number its drive is capable of, plus five tons. They cost
MCr0.5 per ton.
For that, a week of normal spce travel fuels the capacitor, and you can jump. So let's look at say and armored cruiser: 50,000 tons.
The jump collector would weigh 2005 tons.
And after a week of travel, the ship would be charged and ready to make a jump, no matter where it wsa. So there would be no need for any fuel depots among the rifts--the rifts in fact wouldn't be much of an obstacle. In addition, the immense savings in fuel bunkerage would allow the cruiser to carry far more weapons, even if say, you keep enough fuel for an emergency Jump 1.
It just seems like far too much for a TL14 system in Traveller, especially given how everything is wrapped around the issue of needing to find fuel for your ship. (Sure it's expensive, but never having to fuel up again?).
I mean, you have the far more reasonable ramscoop system in the same book,which while not as bad (given the need to include fuel tankage), still give you that "I don't have to worry about refueling" issue.