High Guard across the TLs

Are you talking about the Command and Control of a Starbase? If so that doesn't give additional bandwidth it just beefs up the system to allow coordinated tactics amongst an in system fleet.
 
Nope.

Apparently, there is the option to specialize control centres, otherwise referred to as spacecraft bridges.

They're smaller versions of the same, but can concentrate on a specific function, or part or a spacecraft.

Benefit, plus one modifier to tasks specific to that function.
 
I've been using the /bis option on computers to give that boost often needed for specific software. I swear I read one little blurb in one of the rule books, that the bonus could apply to more than just jump control software, but could never find it again.
Could this be it? Core rules 2016 :

specialised Computer: A computer can be designed for a specific purpose, which gives it a Processing Score of +1 or +2 higher for that software only. The navigation hand computer used by an explorer, for example, might be only a Computer/1, but could run the Navigation/3 software because it is specially designed for that task. A specialised computer costs 25% more per added rating – so, a Computer/1, Navigation/3 portable computer costs 150% of the cost of a basic Computer/1. At TL9 this would be Cr150.

It isn't for ship computers but for smaller ones. No reason it can't apply to ship computers as well.
 
Element Class Cruisers.

Which also include pods.
The only mention of a Specialist Control Centre is in the PODs themselves. That isn't for main ships. That is for the pods to control the fighters or small ships that the pod uses. Entirely different then a Specialized Control Centre. There is no information on the cost, the details the system, giving it a cost or tonnage use. The only sense of how much it costs or tonnage used is in the ship description itself.
 
The only mention of a Specialist Control Centre is in the PODs themselves. That isn't for main ships. That is for the pods to control the fighters or small ships that the pod uses. Entirely different then a Specialized Control Centre. There is no information on the cost, the details the system, giving it a cost or tonnage use. The only sense of how much it costs or tonnage used is in the ship description itself.
It’s pre-High Guard Update 2022 and really needs to be rolled back into the rules. The product is going to continue to be sold, so it makes sense to have the design rules be canon once more.
 
Agreed, the rules need to be consolidated again. But at this point in time tat is not a detailed system that can be comfortably added to ships. The only place I see it is on teh PODs themselves making it a POD system by example. If they state in a rules update that it is for all ships then great.
 
Agreed, the rules need to be consolidated again. But at this point in time tat is not a detailed system that can be comfortably added to ships. The only place I see it is on teh PODs themselves making it a POD system by example. If they state in a rules update that it is for all ships then great.
If it is valid for pods, it is valid for all ships. Pods, from what I recall when I reverse engineered them to make pods for use with docking clamps on my merchant tenders, can have every system except for drives. I say drag them back into use.
 
Having read the rules on these, it is pretty clear they can be used in more than pods. It says they can be used in different places on ships, not just pods, so I say they are fair game.

1753389646980.jpeg
 
Specialist Computers as presented in CRB seem to me to be more like the game console concept. Optimised at one role to reduce costs. It also seems to cover handhelds with specialised task capabilites (which could be software, hardware or firmware).

It's only a bandwidth thing; you can always get a general computer to do the same job, for maybe not that much more price.
 
Specialist Computers as presented in CRB seem to me to be more like the game console concept.
Or likely a game console is an instance of a specialist computer.
It's only a bandwidth thing; you can always get a general computer to do the same job, for maybe not that much more price.
It is only bandwidth and price in Traveller. In real life, you'd also get a simplified more intuitive user interface which could translate to less dexterity to operate the same task in a RPG context.
Also, power consumption would be optimised to the one s/w role, so batteries would last longer or be smaller, at least.
Generally, less bloat - but, how that would translate in RPG contexts IDK.
Or, specialist computer created to avoid paying service to the computer giants of interstellar trade :) Then you might get a Traveller carrying several handhelds just to avoid the one megacorp that dominates the local polity. Not ideal, but a rebellion would survive.
 
Back
Top