I get the vibe from reading this thread, that everyone gets the same sense of quasi-guilt that I do, whenever they want to change something that's 'canon'.
May way around it is to state, "Wait a minute! Rule zero is also canon!", and then smugly continue.
Could even use a drop tank.Let's see.
Sixty one tonne fuel tank, twenty tonne jump drive, one tonne battery, six tonne bridge, two tonne stateroom; ninety tonnes.
One tonne manoeuvre drive, one tonne advanced fusion power plant.
You want to play J-6 games with your Scout with Pilot [Starships]-1 Astrogation-1 Engineer [J-Drive]-1 [remembering the -1 skill bump for every job you do -- that's every skill at neg-2] have at it. But that's a pretty expensive way to Misjump to your death.Let's see.
Sixty one tonne fuel tank, twenty tonne jump drive, one tonne battery, six tonne bridge, two tonne stateroom; ninety tonnes.
One tonne manoeuvre drive, one tonne advanced fusion power plant.
I'm not trying to parse too finely here, but the skill system and the ship design system are linked. Without the RPG skill system, High Guard is just a wargame.I don't think you want to get into Mongoose's ridiculous skill targets. Those only work out if you assume that Skill 3 or so is the norm for a person doing a job. There's a mismatch between Traveller's longstanding assertion that Skill 1 is a competent operator with sufficient experience and training to work professionally and the task checks required in the current edition.
Mongoose X-boats ought to misjump and/or "bad jump" frequently.
IIRC, the jump is a skill chain. The astrogator's calculation is the first step, and if you flub it, you can redo it. So that job is taken out of the series of jobs being done simultaneously.I'm not trying to parse too finely here, but the skill system and the ship design system are linked. Without the RPG skill system, High Guard is just a wargame.
My point was based on the assumption of an average character with typical muster-out skill ratings trying to operate a high-speed /low-drag custom designed starship at the edge of TL 15 capabilities. My conclusion was it probably wasn't gonna turn out well for that character because trying to do three full-time jobs would stretch the capabilities of that character to the breaking point.
And my point is that the Chargen produces roughly the same outputs as Classic Traveller but Mongoose has substantially increased the difficulty of the tasks.I'm not trying to parse too finely here, but the skill system and the ship design system are linked. Without the RPG skill system, High Guard is just a wargame.
My point was based on the assumption of an average character with typical muster-out skill ratings trying to operate a high-speed /low-drag custom designed starship at the edge of TL 15 capabilities. My conclusion was it probably wasn't gonna turn out well for that character because trying to do three full-time jobs would stretch the capabilities of that character to the breaking point.
The penalty is for filling 2 crew positions. Astrogator and Engineer. You presumably have routine tasks to do that you are doubling up on and thus more stressed or having to cut corners.Core '22 page 157
Astrogation is done in advance. There is no piloting check and the Engineering check does not suffer from trying to do two things at once.
The Engineering check is chained to the results of the jump calculation, which can be repeated if the calculation is bad.
Where is that rule (searched the book and couldn't find it), and how does it apply to an Astrogator, whose chief duty, other than important calculations for a few hours every week or two is as a highly paid janitor?The penalty is for filling 2 crew positions. Astrogator and Engineer. You presumably have routine tasks to do that you are doubling up on and thus more stressed or having to cut corners.
There is a separate, harsher, do two things simultaneously penalty which does not apply.