cordas said:I regard EF1 as closer to a naval ship than Air Force 1. I put the rail guns on because in a combat situation its likely that no matter how good the escort screen something fast and nimble like a vorchan could get past it. r.
emperorpenguin said:cordas said:I regard EF1 as closer to a naval ship than Air Force 1. I put the rail guns on because in a combat situation its likely that no matter how good the escort screen something fast and nimble like a vorchan could get past it. r.
Looking at my model of EF1 and on screen I can't see any potential railgun. This ship is for diplomatic transport and should never be in a combat situation.
Likewise look at the Centauri Royal Liner, all the ion cannon turrets are removed.
emperorpenguin said:but Air Force One iliable to get jumped" and it doesn't carrt missiles, it relies on fighter escorts.
Precisely be cause it carries a precious cargo means it relies on escorts and staying OUT of trouble, not mixing it up with a crappy railgun!
cordas said:Jumping on AF1 is a load harder I would imagine than Jumping on EF1. I don't even think the comparison is worth making because of the differences between air combat and space combat aren't there, the real comparison is naval battles to space battles. I would imagine if there was a Sea Force 1 ship, they would put some heavier guns on it than just anti fighters..
Tank said:I dont think Cordas is actually advocating that EF1 mixes it up, just that it can make opponents wary whilst it spools up the jump drive to get the hell outta dodge.
Tank said:I dont think Cordas is actually advocating that EF1 mixes it up, just that it can make opponents wary whilst it spools up the jump drive to get the hell outta dodge.
emperorpenguin said:If it were a ship then it isn't capable of fast evasion, but would still rely on escorts, the Royal yacht Britannia wasn't armed....
Jumping on EF1 easy? With long range sensors, patrols, the difficulty of opening a jump point close to it............
cordas said:Jump points scatter how much? Enough to be able to get the ship close it, and take into consideration most races can get Advanced Jump Points (either on a ship or from refits under the campaign rules, or could buy one from one of the races that do) so they can jump in pretty much exactly where they want to. ......
Tank said:The other point about Brittania is that it didnt need to have all the same C&C stuff that AF1 has, it was the ship of our Sovereign but was purely ceremonial.
cordas said:and take into consideration most races can get Advanced Jump Points (either on a ship or from refits under the campaign rules,
locarno24 said:Fleet carrier? Even if they're elite pilots, it's not going to have a major maintenance shop or a dozen spare fighters on board for retrieved pilots....
CQ6 fighters, yes, fleet carrier not really.
emperorpenguin said:Tank said:The other point about Brittania is that it didnt need to have all the same C&C stuff that AF1 has, it was the ship of our Sovereign but was purely ceremonial.
it wasn't armed though which is the point..... :wink:
tneva82 said:cordas said:and take into consideration most races can get Advanced Jump Points (either on a ship or from refits under the campaign rules,
Actually from B5 point of view advanced jump points are extremely rare...
The campaign refit has always felt more of cheating to me. Which is why I will be scrapping whole refit thing in my campaigns. They just don't make sense.
Minbari making assault on EF1 won't be scared by few railguns. Neither will shadows or vorlons. The 3 races you can expect to have AJP. Rest? They will be inaccurate jumps and once out of jump point can't attack anything for a while.