earth force stats

Well yes but we are talking about ships custom built to carry the president that aren't warships :lol:
 
cordas said:
I regard EF1 as closer to a naval ship than Air Force 1. I put the rail guns on because in a combat situation its likely that no matter how good the escort screen something fast and nimble like a vorchan could get past it. r.

Looking at my model of EF1 and on screen I can't see any potential railgun. This ship is for diplomatic transport and should never be in a combat situation.
Likewise look at the Centauri Royal Liner, all the ion cannon turrets are removed.
 
Maybe they open gunports and roll out the railguns during combat? a hidden surprise for those with the temerity to ambush the Alliance President :lol:
 
emperorpenguin said:
cordas said:
I regard EF1 as closer to a naval ship than Air Force 1. I put the rail guns on because in a combat situation its likely that no matter how good the escort screen something fast and nimble like a vorchan could get past it. r.

Looking at my model of EF1 and on screen I can't see any potential railgun. This ship is for diplomatic transport and should never be in a combat situation.
Likewise look at the Centauri Royal Liner, all the ion cannon turrets are removed.

totally agree with you there. Plus the Abbai Diplomatic transport looses firepower considerably, no big laser instead it gains more defense, hull and interceptors - thats what EF1 should get too - no big Warship weaponary like rail guns - essentially its an armoured liner with more defensive capabililties, not a warship, still built for luxury and not war.
 
I don't think they would be showing off the rail gun to all and sundry, more that it would be hidden away and only used in an emergancy. EF1 isn't a combat ship, but it does carry a rather precious cargo and I would find it a bit bizarre if the ship itself didn't have at least a little longer range weaponry available to it to scare away attackers.

EF1 isn't Air Force one, it flies off into space where it is liable to get jumped.... I read the fluff on Earths history in space and look a little at how we behave now and think......
 
but Air Force One iliable to get jumped" and it doesn't carrt missiles, it relies on fighter escorts.

Precisely be cause it carries a precious cargo means it relies on escorts and staying OUT of trouble, not mixing it up with a crappy railgun!
 
emperorpenguin said:
but Air Force One iliable to get jumped" and it doesn't carrt missiles, it relies on fighter escorts.

Precisely be cause it carries a precious cargo means it relies on escorts and staying OUT of trouble, not mixing it up with a crappy railgun!

Jumping on AF1 is a load harder I would imagine than Jumping on EF1. I don't even think the comparison is worth making because of the differences between air combat and space combat aren't there, the real comparison is naval battles to space battles. I would imagine if there was a Sea Force 1 ship, they would put some heavier guns on it than just anti fighters.

but as it seems that more people say it should loose the rail guns than keep them, then take the rail guns off.
 
I dont think that Air Force 1 is ever liable to get jumped, jumped indicates a surprise attack whilst getting in range almost immediately to execute that, I dont think that is ever likely to happen with AF1.

I dont think Cordas is actually advocating that EF1 mixes it up, just that it can make opponents wary whilst it spools up the jump drive to get the hell outta dodge.
 
cordas said:
Jumping on AF1 is a load harder I would imagine than Jumping on EF1. I don't even think the comparison is worth making because of the differences between air combat and space combat aren't there, the real comparison is naval battles to space battles. I would imagine if there was a Sea Force 1 ship, they would put some heavier guns on it than just anti fighters..

If it were a ship then it isn't capable of fast evasion, but would still rely on escorts, the Royal yacht Britannia wasn't armed....

Jumping on EF1 easy? With long range sensors, patrols, the difficulty of opening a jump point close to it............
 
Tank said:
I dont think Cordas is actually advocating that EF1 mixes it up, just that it can make opponents wary whilst it spools up the jump drive to get the hell outta dodge.

Exactly.

emperorpenguin said:
If it were a ship then it isn't capable of fast evasion, but would still rely on escorts, the Royal yacht Britannia wasn't armed....

Jumping on EF1 easy? With long range sensors, patrols, the difficulty of opening a jump point close to it............

Point about Britannia, I don't think it has any weapons or extra hull or speed or anything. Just use the space linner stats for EF1.

Jump points scatter how much? Enough to be able to get the ship close it, and take into consideration most races can get Advanced Jump Points (either on a ship or from refits under the campaign rules, or could buy one from one of the races that do) so they can jump in pretty much exactly where they want to.

We are shown in the show that ships can shut down all non essentail systems and appear just like millions of other bits of space debris (given a suitable ambush point), so they can sneak past some of the escort like that. We have also seen how fast some ships can move, if you launched a squadron rush of small fast ships some are bound to make it through the escort cordon to EF1 (basicaly think of the Blockade scenario), and given how long it takes ships to turn......
 
Definitely.

I can buy flak batteries (maybe AP...yeah, ok...), but not ship-to-ship guns.

Besides which, doesn't having it pack anti-ship weaponry sort of invalidate the point of having a 'diplomatic transport' rather than making the journey on board (as previously suggested) an Omega- or Warlock-class destroyer?

I realise that the Vorlon Diplomatic Transport is rather heavily armed, but no-one ever accused the Vorlons of actually being very diplomatic people.


CQ6, fine.
Bonus to Manouvre to Shield Them!; definitely.
Stealth is fine.
Being able to scramble the remaining fighters immediately makes sense.

Fleet carrier? Even if they're elite pilots, it's not going to have a major maintenance shop or a dozen spare fighters on board for retrieved pilots....
CQ6 fighters, yes, fleet carrier not really.
 
cordas said:
Jump points scatter how much? Enough to be able to get the ship close it, and take into consideration most races can get Advanced Jump Points (either on a ship or from refits under the campaign rules, or could buy one from one of the races that do) so they can jump in pretty much exactly where they want to. ......

I am talking in background terms where you need an exact reference point to use a jump point ambush
 
The other point about Brittania is that it didnt need to have all the same C&C stuff that AF1 has, it was the ship of our Sovereign but was purely ceremonial.
 
Tank said:
The other point about Brittania is that it didnt need to have all the same C&C stuff that AF1 has, it was the ship of our Sovereign but was purely ceremonial.

it wasn't armed though which is the point..... :wink:
 
cordas said:
and take into consideration most races can get Advanced Jump Points (either on a ship or from refits under the campaign rules,

Actually from B5 point of view advanced jump points are extremely rare...

The campaign refit has always felt more of cheating to me. Which is why I will be scrapping whole refit thing in my campaigns. They just don't make sense.

Minbari making assault on EF1 won't be scared by few railguns. Neither will shadows or vorlons. The 3 races you can expect to have AJP. Rest? They will be inaccurate jumps and once out of jump point can't attack anything for a while.
 
locarno24 said:
Fleet carrier? Even if they're elite pilots, it's not going to have a major maintenance shop or a dozen spare fighters on board for retrieved pilots....
CQ6 fighters, yes, fleet carrier not really.

I would fluff this slightly differently, and say that the +1 dogfight and +5 ability to flee combat and relaunch, is down to the skill of the elite pilots, and their controlers on board EF1. The ship isn't a fleet carrier, I am just using the fleet carrier trait to show something else. Bit like a graviton mine isn't a nuke hurled into space, but it still uses the energy mine specail trait.
 
emperorpenguin said:
Tank said:
The other point about Brittania is that it didnt need to have all the same C&C stuff that AF1 has, it was the ship of our Sovereign but was purely ceremonial.

it wasn't armed though which is the point..... :wink:

Yup so if you see EF1 as something similar to Britannia then just use the Space Liner stats :lol:
 
tneva82 said:
cordas said:
and take into consideration most races can get Advanced Jump Points (either on a ship or from refits under the campaign rules,

Actually from B5 point of view advanced jump points are extremely rare...

The campaign refit has always felt more of cheating to me. Which is why I will be scrapping whole refit thing in my campaigns. They just don't make sense.

Minbari making assault on EF1 won't be scared by few railguns. Neither will shadows or vorlons. The 3 races you can expect to have AJP. Rest? They will be inaccurate jumps and once out of jump point can't attack anything for a while.

By changing the ships and races that can get access to AJP, you are changing the core game.... so its a moot point.

Also to calculate incoming jump points you only need to have a ship on the game board... as the ambusher sets up the terrain they can hide a ship away to do this, whilst they have other ships to draw off the escort and a 3rd force to jump in, with various degrees of precision.
 
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