earth force stats

emperorpenguin said:
I'd actually make a case for Stealth of 3+ or 4+, the same as on Scouts, this ship will have THE best ECCW

yeh i remember Wulf saying that as well when we had the discussions about EF-1
 
earth force one(skirmish)

hull 5
speed 6
turns 2/45
interceps 1
3 starfurys
3 shuttles
paricle beams turret 5 inch 6ad af tl weak
stealth 4+
command 1
jump point
damage
28/6

crew
40/6

troops
2


how does that sound to people
 
Actually dropping the Command trait is justified. All the brass in the world doesn't do a bit of good if the have no way of effienctlly giving secure orders. And if that doesn't float your boat, the command trait is supposed to represent the effects of plans, contengencies, fleet formations, manuevers etc that a admiral/general has planned out with his captains in ADVANCE of the a combat situation. Either way, teh command trait isn't jsutified
 
Whose to say that EF1 doesnt have the latest in encrypted secure comms and command hardware/software built in?

Isnt Airforce 1 supposed to have everthing on it to ensure that the President can function fully at need? So why wouldn't something more advanced?
 
I like the idea of seeing an EF one, always good to see special ships. However, I think you guys should have a look at the Abbai Marta for an idea of a diplomatic transport...after all thats what EF is, just with a little extra. The ship has to be balanced - if you are gonna give it lots of goodies - make it a raid level and be done with it in my opinion
 
angelus2000 said:
Actually dropping the Command trait is justified. All the brass in the world doesn't do a bit of good if the have no way of effienctlly giving secure orders. And if that doesn't float your boat, the command trait is supposed to represent the effects of plans, contengencies, fleet formations, manuevers etc that a admiral/general has planned out with his captains in ADVANCE of the a combat situation. Either way, teh command trait isn't jsutified

Tank said:
Whose to say that EF1 doesnt have the latest in encrypted secure comms and command hardware/software built in?

Isnt Airforce 1 supposed to have everthing on it to ensure that the President can function fully at need? So why wouldn't something more advanced?

I seem to remember from watching B5 that the Earth Force President is the supreme comander of the military, and whilst this isn't a military position as such he is still the titular head of the military, so it seem bizarre to me that he could go planet and system hopping and be out of command.

Whether the command facilites are on board to give EF1 the command rating, or whether it gives a bonus to whatever ship is leading its defence squadron is irrelevant I think, somewhere along the line a fleet with EF 1 in it should get a significant command bonus.

Game wise I think it would be good to give this bonus to a different ship in the fleet, as this would mean there where 2 important targets for any attackers rahter than just the obvious one. Having the initative is a significant enough bonus to make that ship a target in large battles.
 
Revised stats for EF1.

Earth Force 1 - Points cost special... I suggest Skirmish, but not sure.

Speed: 6
Turn: 2/45deg.
Hull: 4
Damage: 40/12
Crew: 32/12
Troops: 4
Craft: 2 Shuttles, 2 T-Bolts, 2 Star Furies


Special rules: Carrier 3, Flight Computer, CQ 6, Interceptors 6, Jump Point, Stealth 4+

Due to the importance of EF1 and its position in the chain of command this will grant a command bonus of 2 to which ever ship is in charge of its escort.

Any ship escorting EF1 using the Maneuver to Sheild Them! SA gains a +2 to their roll, ties being decided in the favour of the ship defending EF1.

Fighters launched by EF1 benefit from the fleet carrier rule, this is only applies to these fighters and no others launched by escorting ships.

Weapons

Heavy Particle Beams - R6 - Arc F,P,S,A - AD4 - AP,AF, TL
Rail Gun - R18 - Arc T - AD2 - AP,TL,DD,P

I have left the weapon load out the same apart from lowering the AD of the HPB from 6 to 4, and the RG from 6 to 2, but given it precise. I still feel that a ship of this importance should even would be able to defend itself to some degree. The heavy particle beams are there to make that no fighters can get close enough to make any trouble for the ship.

I hope this reflects what you people think, please feel free to offer anymore suggestions.

Ef1 ain't going to be a fleet pick under normal situations but some very nice scenarios could be made using it.
 
i dont think there should be stealth because there were no EA ships with stealth until the delphi which came much later. But it should be hull 6 as the presidents shop would hav as much armour as possible, just like air force 1 has chaff and probably has more plating than a typical 747. Plus there are other EA ships withhull 6, so they would make the prez's liner have as much as possible
 
Valen is my name said:
i dont think there should be stealth because there were no EA ships with stealth until the delphi which came much later. But it should be hull 6 as the presidents shop would hav as much armour as possible, just like air force 1 has chaff and probably has more plating than a typical 747. Plus there are other EA ships withhull 6, so they would make the prez's liner have as much as possible

chaff is ECW represnted by stealth

you can uparmour a 747 but it still isn't as tough as proper warplanes, likewise EF1 won't be as tough as an Omega

and the Oracle is the pre-Delphi stealth ship :wink:
 
cordas said:
Revised stats for EF1.

Earth Force 1 - Points cost special... I suggest Skirmish, but not sure.

Speed: 6
Turn: 2/45deg.
Hull: 4
Damage: 40/12
Crew: 32/12
Troops: 4
Craft: 2 Shuttles, 2 T-Bolts, 2 Star Furies


Special rules: Carrier 3, Flight Computer, CQ 6, Interceptors 6, Jump Point, Stealth 4+

Due to the importance of EF1 and its position in the chain of command this will grant a command bonus of 2 to which ever ship is in charge of its escort.

Any ship escorting EF1 using the Maneuver to Sheild Them! SA gains a +2 to their roll, ties being decided in the favour of the ship defending EF1.

Fighters launched by EF1 benefit from the fleet carrier rule, this is only applies to these fighters and no others launched by escorting ships.

Weapons

Heavy Particle Beams - R6 - Arc F,P,S,A - AD4 - AP,AF, TL
Rail Gun - R18 - Arc T - AD2 - AP,TL,DD,P

I have left the weapon load out the same apart from lowering the AD of the HPB from 6 to 4, and the RG from 6 to 2, but given it precise. I still feel that a ship of this importance should even would be able to defend itself to some degree. The heavy particle beams are there to make that no fighters can get close enough to make any trouble for the ship.

I hope this reflects what you people think, please feel free to offer anymore suggestions.

Ef1 ain't going to be a fleet pick under normal situations but some very nice scenarios could be made using it.

This is more like a Raid level ship - compare it some to rest of skirmish ships...lots more damage, special traits, decent fighter loadout. Personally speaking I think the ship should just have standard pulse cannons, with maybe anti fighter trait. No stealth either or least stealth 3+ ...way too powerful if you do give it.
 
if you were the pres, you would travel on a Warlock! likewise the ISA representatives from THAT film would have gone on a Victory or Sharlin, not a pile of cack like the Valen!
 
Warships aren't very good tho for making diplomatic impressions, unless the impression you want to make is along the lines of "Of course we're going to invade you!" :lol:
 
We know Earth Force uses Earth Force 1 to transport the president... I know it was just in 1 epsidoe but it was still rather important.

I regard EF1 as closer to a naval ship than Air Force 1. I put the rail guns on because in a combat situation its likely that no matter how good the escort screen something fast and nimble like a vorchan could get past it. Also with ships able to jump into real space with some degree of accuracy it could end up in a situation where it needs to defend itself. The idea behind the HPBs is also to give it enough firepower than unless it gets mobbed by tons of fighters it can look after itself, and if anything jumps out of hyperspace on top of itself it can give them a significant mauling, whilst it waits for its escorts to get turned around and come to its aid.

As for hull 4, in the show EF1 looks very similar to the space liner which is hull 3. I would imagine its possible to upgrade the hull by 1 point (and get a few more damage at the same time), upgrading it to hull 5 or even 6 I think would be more work than is possible on a custom build of a civilian craft. They have fitted it with a whopping 6 interceptors as well.

With stealth I hummed and hawed about it, but seeing as the oracle has it and thats an old ship (2216 it came into service) it seems to me fairly obvious that EF1 would be fitted with a better version, hence 4 rather than 3. If people say 3 I have no qualms with that.

As for its Skirmish rating, i did say its a specail, but have no probs bumping it up to raid, although at skirmish it is something special but at raid it will be rather poor.
 
The designation "Earth Force 1" is simply whichever ship the president is on. So if he were to get onto an Omega, that Omega would become "Earth Force 1" :)
 
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