Traveller Compatability Licence - SOLO

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A new Traveller supplement from our friends at Zozer Games is available now! SOLO is a fully Traveller-compatible second edition of Zozer Games' best-selling roleplaying supplement. It has been expanded with additional solo tools, two new campaigns (mercenaries and salvagers) and stats for all the ships required in the game.

You can check it out here: https://www.zozergames.com/solo-for-traveller.html


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I play Traveller MgT2 solo with Mythic, which works just great (I'm usually playing with a crew, but I just started a new campaign as a single character with the Lone Trader from Traders & Gunboats, it's been even cooler). Is there anything SOLO brings on top of that? Or is it more meant as a first taste of soloroleplaying?
 
I play Traveller MgT2 solo with Mythic, which works just great (I'm usually playing with a crew, but I just started a new campaign as a single character with the Lone Trader from Traders & Gunboats, it's been even cooler). Is there anything SOLO brings on top of that? Or is it more meant as a first taste of soloroleplaying?
One of the chapters is about merchant characters and trading, trust me the book is well worth it getting and will give you inspitation for a number of campaigns.
 
I play Traveller MgT2 solo with Mythic, which works just great (I'm usually playing with a crew, but I just started a new campaign as a single character with the Lone Trader from Traders & Gunboats, it's been even cooler). Is there anything SOLO brings on top of that? Or is it more meant as a first taste of soloroleplaying?
It does contain dozens of random tables all tailored to a Traveller setting; some are generally useful such as starport or world encounters, but others are for the various campaigns (asteroid locations, station and ship exploration tables, warzone encounters, and so on). The scout campaign has the most in depth tables of all, providing survey sites for all types of worlds. There's a lot in the book.
 
Page 121 does a good review:
Thanks (I actually already bought it yesterday night, I'm not hard to convince, especially at that price ^^ )

There are a couple misconceptions in this video that needs clarification, I think, in case anyone is considering trying a solo game with this book. I'm not blaming the youtuber for it, he clearly states he's not experienced in soloroleplaying.

1. you can't be surprised in a solo game

That's not true, quite the contrary! I haven't yet read SOLO so I'm not sure what's the extent of the tools it provides, but from skimming through it, and from this video, I saw it has an oracle, which is all you need. If you're used to be a GM, it's easy to get lured into deciding of a whole narrative arc in advance, deciding the secrets of the NPCs, the lore of the place, etc, but it's exactly what you should not do. Instead, you play as a player, knowing nothing about the place you're visiting, and you ask questions to the oracle about it. Is it crowded? Is there someone noticing me? Is there a lot of security activity around? Etc. On top of that, in Mythic, we have elements tables, which are you regular RPG table, but with more vague words in it, more like concepts. You roll twice on it, then interpret the result through associative thinking, the first thing that comes to your mind. For example, I walked in that startport and the oracle told me that yes, someone noticed me. Who are they? I roll on the character identity table and get the words "Persecutor" and "Explorer". My first idea is that it's some sort of bounty hunter (yours was probably something else). Maybe they mistaking me for someone else? Is that person making an hostile move toward me? That's an other question for the oracle, but in just a few rolls, here is your surprise, and it never stops. :) Actually, solo systems are all about introducing surprise, they have many mechanisms for that.

2. Why play solo? Because you have nobody to play with

I have people to play with and I still very much enjoy playing solo, it's neither a consolation price, nor exclusive (you can play solo game _and_ an other game with a group). You play solo because you want to have it your way, because you want to play a game or setting your group is not interesting in, because you want to develop the lore of the group game, because you enjoy the solo mechanics, because you have 5 minutes on commute or before bed time and you can afford to play just 5 minutes in solo, because you're tired of the lack of freedom in your videogames, because you just like telling emergent stories, etc. It's a whole different beast, it's not meant to _replace_ playing with a group. Although, of course, if you don't have a group, it's a good way to not have to give up playing a game, but it won't be the same thing anyway.
 
It does contain dozens of random tables all tailored to a Traveller setting; some are generally useful such as starport or world encounters, but others are for the various campaigns (asteroid locations, station and ship exploration tables, warzone encounters, and so on). The scout campaign has the most in depth tables of all, providing survey sites for all types of worlds. There's a lot in the book.
Thanks, that will be awesome as seeds for the oracle!
 
I'm really kind of wanting this, but I'm very cash constrained, of the people that got 2.0 is it worth it, does it allow for open ended playing?
 
I'm really kind of wanting this, but I'm very cash constrained, of the people that got 2.0 is it worth it, does it allow for open ended playing?
I haven't read it fully yet, just skimmed through the chapters, but from what I've seen, yes, it's open-ended. I was a bit worried too seeing the chapter names, "Campaign: Travellers", "Campaign: Star Traders", etc, but they are actually not pre-written narrative like a campaign book would be, they are instructions and rules to play a custom campaign on that theme (for example, the Scout campaign has a rule for getting survey points - I'm not yet sure what they are about 😅). The awesome thing about SOLO is that it's specifically targeted at Traveller rather than being a generic system.

Note that if you want to try first if you're going to like soloroleplaying or want to wait for pay day or something, there are minimalist and free solo oracle systems like for example the One Page Solo Engine (plot twist: it's actually four pages ; never trust an oracle).
 
I'm really kind of wanting this, but I'm very cash constrained, of the people that got 2.0 is it worth it, does it allow for open ended playing?
You're asking specifically about 2.0, does that mean you already have 1.0? If so, check your library for 1.0 as you will probably find 2.0 there.
 
I live in an area where Traveller isn't even known by our few local game stores, so solo play and occasionally with my son is the only way I'm able to play. I'm not a gm, so starting my own group is well outside of my comfort zone. I use a modified version of Mythic mixed with a few other sources and I find the surprise of the oracle system quite fun. I'm not crazy about how Zozer handles scenes and resolutions (probably just because I learned on Mythic first,) but there's some good content in their books even if you don't use that part.
 
You're asking specifically about 2.0, does that mean you already have 1.0? If so, check your library for 1.0 as you will probably find 2.0 there.
I don't but I'm assuming from what I've read 2.0 has a lot of differences from one, and since If I do buy one it will be 2.0...
 
I haven't read it fully yet, just skimmed through the chapters, but from what I've seen, yes, it's open-ended. I was a bit worried too seeing the chapter names, "Campaign: Travellers", "Campaign: Star Traders", etc, but they are actually not pre-written narrative like a campaign book would be, they are instructions and rules to play a custom campaign on that theme (for example, the Scout campaign has a rule for getting survey points - I'm not yet sure what they are about 😅). The awesome thing about SOLO is that it's specifically targeted at Traveller rather than being a generic system.

Note that if you want to try first if you're going to like soloroleplaying or want to wait for pay day or something, there are minimalist and free solo oracle systems like for example the One Page Solo Engine (plot twist: it's actually four pages ; never trust an oracle).
thanks thats a lot of what I was worried about as well, I've played a few games solo, I have a quite long Star Trek Adventures solo game, but I was excited by the Traveller angle.
 
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