One of the reasons they had so many guns was accuracy was, well, crap. And the destructive power of a cannon vs a ship wasn't that great. Massed firepower was the answer to try and close these gaps and be able to decisively engage the enemy. It's interesting to see how ships that engaged in drawn-out combat could still be closed, boarded and then taken as actual useful prizes that could be repaired and brought back into a fleet.And nobody wants to roll to hit 35 times...
I've done a little bit with naval combat, more about ramming and stuff, but battery (as in grouped guns, not electricity) rules and the actual strength of the ships should come into play. That ship is off, too - crew of 425 and 10 bunks? I've heard of hot bunking, but, really? Plus, a Galleon or really any ship before steam should be TL2 or less. And so should the cannon. In the case of that ship 800 hull is 32 1/3 cannon hits (with no bonus for effect and I forgot about the armour - oh, add, um 2 for TL...) to completely sink, so that's a critical every 3 hits. The rate of fire of cannon is nowhere near one per round, though, so working on that too...
To be fair, the description says: "a single volley can be enough to end a battle"
With modern weaponry's destructive power (and the combat/boarding rules), one would have to ask if this would still be a truism?