Geir
Emperor Mongoose
I went off on a tangent trying to find the battery rules that snuck into The Imperial Navy book (except I couldn't remember which book: it's on page 113 if someone want to look at them).
Tangent:
Anyway. I'm trying to work out a Battery fire rule without reinventing the wheel and after a rambling post, I've sort of come up with a hybrid of the 'Harmonised' version from the Imperial Navy book and the Missile rules from the Core book.
Goes like this:

Thought? Problems? Cries of despair? What this 'solves' or tries to solve is dealing with something like a ship's broadside fire without having to roll 30-odd times or making a hit (or multiple hits) a certainty, with minimal disruption to rules already out there (or improvements to them perhaps?)
("Why would you make a battery of less than 4 weapons, Geir?" "Well, because you can use the fire director DM!" - Yes talking to myself out loud, but it does answer the question about making the Fire Director DM add to the Fire Control DM.)
Tangent:
Random Rules Sprawl Question
I'm going to write up a Battery (X) - sort of option for vehicles with an unwieldy number of weapons (think a ship-of-the-line broadside), but rather than invent a new rule, I'd rather co-opt some else's new rule (and then if I don't like it, modify it on purpose, a.k.a. with malice, not...
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Anyway. I'm trying to work out a Battery fire rule without reinventing the wheel and after a rambling post, I've sort of come up with a hybrid of the 'Harmonised' version from the Imperial Navy book and the Missile rules from the Core book.
Goes like this:
- Gather your identical weapons into batteries (I have options for fire directors to use instead of fire control for batteries - now I get to use them - not sure if I should combine fire control and fire director DMs - probably should, they do different things, but with overlap... grumble).
- Roll to hit, with the Battery DMs from the table below added to any others.
- Roll for damage like a missile (roll once for the weapon's damage (no effect), subtract armour ,multiple result by effect) - except there is no maximum Effect - if it's better than the number of guns, then since criticals by Effect aren't possible under this method, fine, extra damage compensates for that.

Thought? Problems? Cries of despair? What this 'solves' or tries to solve is dealing with something like a ship's broadside fire without having to roll 30-odd times or making a hit (or multiple hits) a certainty, with minimal disruption to rules already out there (or improvements to them perhaps?)
("Why would you make a battery of less than 4 weapons, Geir?" "Well, because you can use the fire director DM!" - Yes talking to myself out loud, but it does answer the question about making the Fire Director DM add to the Fire Control DM.)