@Geir One thing that I think should get some attention in this book is criticals for large vehicles.
The current corebook rules give +1 to hit per 10 tonnes of target, capping out at +6. This means that anything 60 tonnes or bigger (which includes most ships) gets +6 to hit. +6 to hit means that people will routinely roll criticals on large vehicles. For ships, one of these criticals is taking on water (and ultimately sinking).
I think the sinking critical is very important to keep, since it allows ships with huge numbers of hits to be sunk by torpedoes, which do lots of damage, and can hence penetrate armour and cause sinking.
However, I don't think a random rifle shot should be capable of sinking a ship. Looking at the Achilles Frigate in the current VHB highlights this problem. Even with 18 armour vs small arms, if someone has effect +6 or so, they can easily penetrate and cause a sinking critical hit.
High Guard gets around this by having a rule that starships of 2000 tonnes or more are immune to criticals from turrets and barbettes.
I would suggest a rule that vehicles (and starships) of 20 tonnes or more are immune to criticals from weapons that don't do Destructive damage (1DD+). This would head off small arms sinking ships. For those who are worried that this rules out "lucky hits" doing serious damage to more modestly sized vehicles, remember that a 20 tonne vehicle might have 80 hits, and hence if 8 damage get through its armour, you're scoring a critical hit from accumulated damage anyway.
I think criticals are really important to the game. They *should* be the way that big vehicles are killed, and they should come into play with smaller vehicles to make for exciting chase scenes ("They just shot out one of our tyres ... how are we going to get away now?", "I managed to hit the driver!", etc). I just think there needs to be some logic applied that a single small bullet can't make a big enough hole in a large vehicle to impair it seriously.
I also wonder if there should be a threshold at which weapons *can't* damage vehicles. At present, if effect is added in, unarmed attackers doing 1D6+effect damage can tear apart a dune buggy (armour 2+6 = 8) if they put their mind to it.