Jak Nazryth
Mongoose
First I want to apologies for posting so many questions, but I just got the new rules and just signed up yesterday...
When you have 2 or more weapons in a single turret (3 pulse lasers) and you hit an enemy ship, do you roll each laser separately for damage, or do you roll 6d6 and add all the damage up? That's a spread between 12 max points and 36 max points! I'm sure you roll each pulse laser separately, take off armor, then apply the damage on the hit table.
I can't find anything in the core book or high guard (yet) that mentions specifics. Or do you roll 2d6 but simply get an extra +1 to hit for each weapon (up to a +2 for a 3 weapon turret)?
Can you fit 3 particle beam weapons in a normal turret? Other Traveller variants have sizes like a 1 space, 1.5 space, and 2 space weapon etc...
In the core Mongoose I can't find how many turret spaces a particle beam takes up. GURPS uses the "turret space" rule. Normal lasers are 1 space, Plasma cannons are 1.5 space, and I think PBeams are 2 space weapons
On Barbettes, since they are discribed as larger versions of turret weapons, can you fit up to 3 enlarged weapons in 1 barbette?
A PBeam barbette takes 5 tons of space and does 4d6. So can you fit 2 enlarged "4d6" PBeams in a single Barbette, taking up 5 tons?
Fixed Barbette - Since you can mount a normal weapon to the hull, and save 1 ton of space because of no turret, can you mount a barbette to the hull, and only use 4 tons of space, since the turret component is removed?
Also... what happened to Plasma Guns? Mongoose has Fusion guns, but no Plasma.
I think it would be easy enough to incorporate the plasma guns from other Traveller variants into turret and barbette spaces for Mongoose... Just a thought.
All the questions I'm asking will be incorporated into the design of several "adventure" ships for my players.
Thanks for any input!
When you have 2 or more weapons in a single turret (3 pulse lasers) and you hit an enemy ship, do you roll each laser separately for damage, or do you roll 6d6 and add all the damage up? That's a spread between 12 max points and 36 max points! I'm sure you roll each pulse laser separately, take off armor, then apply the damage on the hit table.
I can't find anything in the core book or high guard (yet) that mentions specifics. Or do you roll 2d6 but simply get an extra +1 to hit for each weapon (up to a +2 for a 3 weapon turret)?
Can you fit 3 particle beam weapons in a normal turret? Other Traveller variants have sizes like a 1 space, 1.5 space, and 2 space weapon etc...
In the core Mongoose I can't find how many turret spaces a particle beam takes up. GURPS uses the "turret space" rule. Normal lasers are 1 space, Plasma cannons are 1.5 space, and I think PBeams are 2 space weapons
On Barbettes, since they are discribed as larger versions of turret weapons, can you fit up to 3 enlarged weapons in 1 barbette?
A PBeam barbette takes 5 tons of space and does 4d6. So can you fit 2 enlarged "4d6" PBeams in a single Barbette, taking up 5 tons?
Fixed Barbette - Since you can mount a normal weapon to the hull, and save 1 ton of space because of no turret, can you mount a barbette to the hull, and only use 4 tons of space, since the turret component is removed?
Also... what happened to Plasma Guns? Mongoose has Fusion guns, but no Plasma.

All the questions I'm asking will be incorporated into the design of several "adventure" ships for my players.
Thanks for any input!