I'm wondering how to handle trade codes in a system using the Scouts system generation rules and with more than one inhabited world. What would be the best way to handle this?
There are two options, the trade codes for the system are just taken from a designated 'main world', or the trade codes for all inhabited systems are additive.
Any preferences?
Simon
There are two options, the trade codes for the system are just taken from a designated 'main world', or the trade codes for all inhabited systems are additive.
Any preferences?
Simon