Yup. If it bothers you that there is an undefined location, you can set your campaign in any many sectors that have books and don't adjoin Foreven. It's easy!
And if you really want to play the published adventures as written, most of which are on the spinward side, well great! None of them go into Foreven. So the only reason to go into Foreven is because YOU choose to. Mongoose isn't leading you in there and leaving you hanging. Nothing that is being published for 5FW will involve action in Foreven. So that's just the GM choosing to bring that into play. Just choose not to do that.
Simultaneously arguing that the GM is authoritative enough to rip out existing material and tell their players to ignore the things they already know about the setting but the GM is too weaksauce to say "yeah, I don't have time to develop that so take a right at Mirriam, not a left" is specious.
Yes, undoing existing material is possible. But it is a lot more work than just doing the original homebrew. And it creates constant issues between what the players know about Charted Space and what they know about *this* Charted Space. Are they insurmountable? No. But they are real issues that affect real people. And they are the exact reason why Foreven was set up the way it was. And you know what is also not insurmountable? Adding whatever bit of Foreven you decided you personally need to this work Geir & Terry did.
Different people play different ways. There's no one true way to play the game. There's no one way that will please everyone. There are like 17 sectors that have full MgT2e treatment. THere's another 7 or 8 that have older versions still available. If you can't spare one sector for people who play differently than you, then too bad.
Anyway, good job Terry. Sorry the thread went off the rocks.