Chas said:
The problem is what actually fits in the new ships. In the new ships it's not just the spinals that have changed, it's everything that goes in them to allow which kind of spinals to work with what ship size.
EDIT: Removed my response as I understand your position now. You're arguing from a position where you are indicating that historically, there is a change somehow. I am arguing that actually, there was no change (MGT1 ships actually could easily carry the best spinals AND all the best weaponry). See next point.
Chas said:
What we want following historical Traveller breakdowns is a light cruiser that is that, a light cruiser, it sacrifices protection and firepower to get a weak spinal into it at Jump 4 TL15 30-40K. The medium cruiser at 50k is not supposed to have the full suite of weaponry, nor should it be able to take on a 75K on an equal level or make the 75K redundant, which if the spinal is too powerful/weight is what happens, the 50k should not be able to 2 shot a 75K. At 75k you have full heavy cruiser, with a balanced weapon system at the 3 shot paradigm. At 100k you have either serious secondary weaponry, or a bigger spinal or whatever to scale up again.
This is our disconnect. 
A 50k ship can 2 shot a 75k ship. Infact a 10k ship could easily 2-3 shot a 50-75k cruiser.
There was never a sacrifice of other weaponry/equipment to carry a Spinal. Perhaps there was in the non-MGT versions? MGT1 has no sacrifice at all to carry a spinal - infact, it was downright expected.
Canon designs pretty much carried the BEST spinal that TL could afford them. The only things that didn't carry spinals were support ships and carriers

In fact, MGT1 Arges-Class Gunboat are 3000dton battle-riders. Carried in groups of 4 by a 35,000 dton battle-tender. They could easily one-shot something 10 times their weight. A player design could easily one-shot TWENTY (20) times their weight.
Keep in mind that a 20,000 tonner 2-3 shotting a 75k ship is fine - at least according to Matt and established traveller Cannon.
Chas said:
I think the balance point is something around > or = to 6,0000 tons for 10,000 hull points damage. It might be a bit higher, 7000. I wouldn't want to see it lower as the medium cruiser gets too good.
Now you've confused me again

The ratio you give above is nearly Identical to what I've proposed

10,000 hull damage (3DD) from a 7,000 ton weapon. My ratio of a TL15 Particle weapon is nearly identical - in fact, the Spinal would be slightly heavier (9000 ton TL15 Particle sniper, that does 3DD)
So, we have two points:
a) Do ships need to sacrifice other weaponry/equipment to mount a spinal:
- not by canon it seems, no. (At least MGT1)
- Based on my ratios given for proposed MGT2 - they are at least paying
a lot to do the damage they used to (in terms of size and cost).
b) The ratio you provided is nearly identical to mine. I believe your concern is that these weapons can be mounted on too small of a ship - because we agree on the same size-to-damage ratio of spinals. You just dont want them mounted on such small ships potentially. Correct?