J. L. Brown
Emperor Mongoose
Alrighty; I will moderate my position somewhat -- using a modifier based on the log of the volume of the target will be acceptable.yes, that is the point I am making. The 1000 to 6000 tons example being presented as my position what I object to. I do in fact think that DMs based on log of tonnage is the way to go and I do not support the position that there should be DMs from 1000 tonnes to 6000 tonnes and not thereafter.
I see the argument you are making, and of course the size of space dwarfs the size of the ships targeted regardless of how big they are at the ranges we are talking about. I still think you are wrong that size does not affect hit probability. Of course, it is a question of how much, and whether it is worth giving DMs; that is always the question traveller.
But if we assume that it is possible to hit a target at that range (i.e. the shooting is not entirely random), but also possible to miss (i.e. the location of the target cannot be predicted with perfect accuracy, and/or the shoot weapon/fire control is not perfectly accurate - so there is some randomness) , the chance of hitting or not is going to be affected by the size of the target, because there will be some error and if there is, whether or not this becomes a hit or a miss depends on how big the target is. The is the case regardless of whether we consider a the volume of fire - some of it is hitting and some missing and the amount hitting increases if the target is bigger because near misses become hits if the target is bigger.
But it should not be nearly as large of a determining factor in to-hit rolls as range, maneuverability, and relative EW capability; and the current importance of 'ship size' in the way combat works right now is far too large.