Nerhesi said:msprange said:I was going to suggest 5% per TL on tonnage reduction...
Then I would say definitely keep +4 TLs for a max of -20% weight.
Why 4 TL's? Why not keep with the old standard of three levels?
Nerhesi said:msprange said:I was going to suggest 5% per TL on tonnage reduction...
Then I would say definitely keep +4 TLs for a max of -20% weight.
phavoc said:Nerhesi said:msprange said:I was going to suggest 5% per TL on tonnage reduction...
Then I would say definitely keep +4 TLs for a max of -20% weight.
Why 4 TL's? Why not keep with the old standard of three levels?
Nerhesi said:phavoc said:Nerhesi said:Then I would say definitely keep +4 TLs for a max of -20% weight.
Why 4 TL's? Why not keep with the old standard of three levels?
I was still aiming for minimum 20% weight reduction?
Chas said:Battle riders are there to get multiple spinal weapons to combat effectively.
Chas said:Critical is that battle riders need to be as small as possible to bring multiple spinals to fight for the same sized tender.
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You can put a single high powered spinal on to a rider that’s so heavy that your tender can only carry 1 – but that’s meaningless, you’re better off just building a capital ship (usually).
Chas said:The crux of the issue for the riders.
- High fire power for a low spinal weight means more effective battle riders.
- Low fire power for high weight and the rider is losing vs. the capital ship.
Chas said:Example 1 - Underkill
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Example 2 - Overkill
Chas said:The Ideal Spinal for the Rider + Tender vs. Capital Ship Balance
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I’d be tempted to always give battle riders a slight edge once people are happy with the relative comparative value of the rider + tender vs. the capital sip and feel they have combat under control. They have vulnerabilities to ships smaller than them and missile/torps and the specialist big ship killers should. But this is just personal taste and needs to be carefully applied.
phavoc said:Nerhesi said:phavoc said:Why 4 TL's? Why not keep with the old standard of three levels?
I was still aiming for minimum 20% weight reduction?
It would make more sense, to me at least, to keep the standard 3 TL bonus paradigm. If that means they only get a 15% reduction that's fine.
Nerhesi said:I agree now - I think actually the larger the spinals the better. Because it really benefits battle-riders as they have more space to play with too - so 5% per scale is fine (whether it is TL+4 or +3).
Chas said:Okay Nehersi. You have stated your position. Please back it up with an actual build. Let us see your rider or riders plus their tender that proves what you just said. This is going back on you now. I've built these for a while now and am comfortable with my position. Show me that I am wrong. As you said this conversation needs examples. Well I've built mine and these are conclusions I have reached. Let us see your actual ship build that demonstrates your position.
Chas said:Nehersi your position and maths there is invalid. On one side of the equation you a presenting a firepower efficiency of a jump ship that is defined by the jump drives maneuver drives and fuel behind it. On the other side you are removing this factor from the equation. It's meaningless. It isn't beam me up Scotty warp drive arrival of the riders. Somehow you need to factor into your equation the fuel and drives that got the riders there.
Chas said:Nehersi. Sorry but what in the world do you mean by saying it is only my personal opinion? That this is only a tactical discussion at its core? A battle rider is a rider plus its tender. That is what it is. By your math you are removing the tender from the equation. You cannot do that.
Let me put it another way. A rider is nothing but a big fighter. By your argument you are saying the carrier for the fighters is not important. It's only a tactical discussion, we only need to consider the fighter. It's like saying here is a Tomcat, forget about the Nimitz it is not important.
This isn't a tactical discussion. We are building a Navy which includes the ships that carry the guns. It doesn't matter if the guns detach from the ships, you still have to consider the ship as a whole.
I don't have any disagreement with this. That's just literal reading of what I've written, I've made plenty of non-spinal riders and happy to call them riders - whether it's more weaponry or firepower that's fine.Nerhesi said:Chas said:Battle riders are there to get multiple spinal weapons to combat effectively.
I disagree strongly. A battle-rider is there to get more weapons into combat effectively. Whether they are spinals or not is irrelevant. The battle riders does this because it has 50% more space than a traditional Jump 4 craft. Therefore - the battle rider is guaranteed to be able to meet it's mission.
This is why battle-riders are not just 10,000 tonners, there are several 100k+ battleriders as well - both in canon and otherwise.
And those cruisers carrying the best possible spinal have pretty much sacrificed MOST if not all other weaponry because they chose to do so. This is assuming linear scaling of spinal size - as per my example.
I note you have a tendency to discuss this in terms of pure strike cruisers. I haven't been considering cruisers that way, just for the record. This would be the exception rather than the rule I believe. They are supposed to cruise and encounter a wider set of combat scenarios than killing the biggest ship they can and would carry typically I believe a more balanced array of weaponry - which as has been shown is necessary....which is barely squeezing in a 7DD weapon. 13,475 damage per hit after armour...