msprange said:Something else to consider on the Docking Clamps...
For small ships (sub-2000 tons), it might be reasonable to say that in the round they are launched, they cannot perform any shooting or moving actions - they are working to separate themselves from the mother ship.
For larger vessels, we could increase that (1D rounds for really big stuff?), which will add a new tactical factor - riders need time to deploy, whereas a cruiser/battleship is up and running from the moment it jumps in...
I could see doubling it, but there's no need to go to 10 rounds. That's way too much. These ships will be optimized for docking under fire, but you can't fight physics. What should make it 'dangerous' is that the docking ship cannot do any evasive maneuvering because it has to line up and mate with the docking mechanisms. That means it's armor and screens and point defense are it's only protections. That's much more realistic.
You could also add in an optional rule for docking under fire - halves the time from 2 to 1 rounds, but if you miss the die roll, you inflict like 1DD damage to your tender....