Greg Smith said:
Davesaint said:
If the game has become less cheesey, then explain the following
Armageddon Sag
I believe I already mentioned that one. It is probably the ship that most should be in a higher PL.
A fighter worth the same as an Olympus is cheesy? Shoot it. It only has dodge 4+.
It is a relatively weak war level ship carrying nasty fighters. It is only as cheesy as the Morshin.
But they haven't changed. How can something that doesn't change make the game more cheesy?
A 2AD beam instead of precise? I'd rather have the precise.
The Adira is an Armageddon level ship. It is supposed to be tough. The Marathon has one good weapon otherwise it is less tough than the Omega.
There's a whole other thread arguing the Drakh are too weak. Do the Minbari have too much precise?
Dilgar - Targrath
Pentacon
The Pentacon is nasty, I'll agree, especially now it is difficult to break. What's cheesy about the Targrath?
Squadrons - 6 ships
Speed reduction due to criticals and crippled
These affect every race. How does that make them cheesy?
Greg,
If what I am about to say comes off being nasty, I apologize.
1. Lets start with the Whitestar fighter - as a Skirmish level PL it's not bad, but when 8 of them are carried on a Fleet Carrier, that's bad. They fire first and have a 3AD DD Precise weapon. For a fighter, that is so busted.
2. The Sag - Frankly the SFOS Sag with 4ad F/P/S and 2AD aft missles would have been a good raid level ship
3. The Whitestar Carrier - While it only has a 2AD INL - It outranges any other Whitestar based beam, it has 6AD in every arc of a secondary weapon that is AP, DD, and Precise and Range 15. Every other Molecular Pulsar on a whitestar hull is range 10 and only Forward Arc. It can take 36 Damage with Dodge 5+ Adaptive Armour and 1D6 Self repair and has 48 crew, so it does not have the problem of other whitestars in that it will be easily crewed out. It is speed 12 with 2/45's which is very fast and maneuverable for a war level hull. On top of that it carries 8 WS fighters, is a fleet carrier, and has carrier 4 - which means it launches them fast. Nope, not busted at all. :roll:
4. The Brikorta - I trade out an interceptable 2AD SAP, Precise weapon for a 2AD Beam, AP, DD weapon. I'll take that trade. I will get more effective damage with the beam since interceptors don't work against it. Plus I am a skirmish level carrier which allows me to field self defense fighters.
5. The Adira - Hmmm.....120 Damage, 135 Crew, GEG 3. It's a Carrier. Has an 8 AD SAP. Beam, DD, Precise main weapon, and more AD elsewhere than I can shake a stick at. Bigger, Better, Nastier - See GW
6. Marathon Vs. Omega
Marathon - Speed 12, 2/45 AJP, Flight Computer, Int. 4, Hull 6. Damage 40/12 Crew 45/14 Troops 4 2 Starfuries
Range 25 Boresight 4 AD SAP Beam Triple Damage
Range 25 B(a) 2AD SAP Beam Triple
Range 15 Pulse/Laser Arrays - 6/6/6/4 Twinlinked
Range 6 T 4AD AF
Omega - Speed 7 1/45 Hull 6 Damage 48/10, Crew 62/14 4 Starfuries 3 interceptors, jump point
Range 30 B 4AD Beam SAP DD
Range 30 B(a) 2AD Beam SAP DD
Range 12 F 10AD TL
Range 10 P/S 6AD TL
Range 10 A 4AD TL
Range 5 P/S 4 AD AF
Lets see the marathon is faster, more maneuverable, and has a better beam. It has more interceptors, and AJP. It's secondary guns outrange the omega, But it has 2 less fighters. I'll take the marathon thanks. That's why I have a hermes to open a jump point from hyperspace for me.
6. Yes, I do not like all of the precise on the Minbari either, but what is really nasty is the Precise beams on the Light and Heavy Raiders. Add a GEG and a decent amount of hull and they are sick. Not to mention they are free on the Carrier and Mothership
7. Are you seriously trying to tell me you don't think the Targrath is overgunned? 4 AD of torpedoes, 10AD of Bolters, 6 AD of Pulsars, and MOD on a speed 12 2/45 ship? Have you ever seen the damage these ships do especially when they CAF? Busted. Add the Pentacon - Extremely busted.
The new ruling on speed changes and crits is not cheesey. It just ticks me off that a cripled speed 8 ship that has taken a -4 speed critical is now parked. This ship then becomes captured for double victory points.
Squadrons With 6 ships - Ships die to fast due to this. Takes strategy out of the game, especially with Forward Arced beam ships.
Well that's my rant for this evening.
Dave