Things I Hope to See in Traveller in 2025 and Beyond

Avollant

Mongoose
As I eagerly await the upcoming “Core Expedition” book, here are a few topics I hope will be explored in the future (in no particular order), assuming everything goes well:

A New Major Alien Race:
Since 1977, we’ve grown familiar with the Aslan, the Vargr, the Vilani, the Zhodani, the K’kree, and the Hiver. Why not introduce a brand-new major race lurking just beyond known space? Something that makes us think, “Hey, there really is something out there!” This could be an entirely new human empire or a completely unique sophon civilization—an opportunity for Mongoose to create their own signature species.

A Canopus/Aldebaran Sector Book:
I’m simply curious about this region, which is home to the Solomani Government. A dedicated sourcebook could delve into the local politics, culture, and opportunities for adventurers.

A K’kree Sourcebook:
Of all the five major alien races, the K’kree seem the least developed, yet they could be one of humanity’s most dangerous adversaries. A comprehensive sourcebook would help flesh them out and explore the threat they pose.

An Ecosystem Sourcebook:
I’d love a resource that helps a GM not only create animal encounters but also design entire ecosystems—including sophisticated sophon races. A great example is the system used in the original GDW 2300AD. Such a book would bring worlds to life from the ground up.

A Mega-Campaign About Emperor Strephon’s Assassination Plot:
Introduced to Traveller during the Rebellion Era, I’ve always found this period the most fascinating. A campaign where players could either help Dulinor or try to stop him would be amazing. It could also dive deeper into the Third Imperium’s internal politics and simmering rivalries.

A Sourcebook for the Rebellion Era:
Offering the Rebellion Era as an alternate setting with multiple possible endings could be a fantastic way for players to explore that period without locking the official Mongoose setting into that path.

For 2300AD:
Aside from the rumored “Invasion” Sourcebook/Campaign, I’d love to see a 2.0 version of the Atlas of the French Arm, plus two companion volumes for the American Arm and the Chinese Arm. Each would provide a clearer view of the worlds and challenges as you travel along these arms.

Planetary Sourcebooks Under the ‘Interstellar Geographic Society’ Banner:
Similar in spirit to the classic Aurore Sourcebook, these guides would cover everything you need to know about a particular planet—astro-cartography, geography, environment, biology, history, and whatever else a visitor might need (including genetic data). Since 2300AD features fewer worlds (around 50), it seems feasible to support about half a dozen such 100-page books.

Keep on dreaming,

Alain Vollant

PS text "corrected" via ChatGPT
 
As I eagerly await the upcoming “Core Expedition” book, here are a few topics I hope will be explored in the future (in no particular order), assuming everything goes well:
I like your suggestions, but can't resist commenting in good natured fun
A New Major Alien Race:
The Traveller Companion, T5, The Fall of Tinath all show regions of the galaxy occupied by great powers, the Alien Races books for GT introduced races beyond charted space that could fit the bill.
IMTU the whole of charted space is an experiment being conducted by one of the greater powers in the galaxy, one day I may allow the PCs to explore this greater power (imagine the Culture sets aside a part of the galaxy just to see what happens...)

A Canopus/Aldebaran Sector Book:
Good choice, I would like to see all of the Solomani sectors covered, including the ones that grew from the Old Earth Union etc. colonies and have had nothing to do with the Imperium ever.

Another region I really want to see covered is the Julian Protectorate.
A K’kree Sourcebook:
I dislike the K'kree, and the Lords of Thunder variant even more.

I would rather see the Hive Federation.
An Ecosystem Sourcebook:
This, a thousand times this. But as a generic any universe book not tied to the Third Imperium.
A Mega-Campaign About Emperor Strephon’s Assassination Plot:

A Sourcebook for the Rebellion Era:
If they do this, and I hope they do, I want them to do it properly from the start. I've posted my thoughts on this many times:
Imagine MT done differently.
Instead of:
1116 Assassination, metaplot, metaplot, more metaplot
1116-1121 metaplot metaplot massed fleets metaplot
1121 PCs so what do we do...
1125 Hard Times - here is your setting kids have fun doing stuff
We start with one thing firmly in mind, the PCs are involved in the events, show not tell.
1114 the players are visiting Capital for reasons. maybe following the events of the FFW they received the summons or maybe they just followed their adventure path and arrived there.
They get up to shenanigans involving the Moot, Nobles, Megacorporation, all sorts of patrons and skullduggery. They may learn of Dulinor's plot, or at least clues that with hindsight will have them slapping their faces.
1116 the Emperor's assassination - or not. Maybe the PCs are involved, maybe they stop it, maybe they try to stop it but fail, maybe they are accomplices.
They assist Lt Windhook in his escape, or brutally murder him, or take him captive.
Lucan dissolves the Moot, the PCs may side with Lucan and carry out tasks to bring Moot members to Lucan's justice, or maybe they work with the shadowy figures who guide the Moot to work in secret to further the shadow Moot's aims. Or maybe they are just trying to get out of doge as fast as they can (with or without Lt Windhook)

For 2300AD:
PPPP - provolutionists, pentapods, patrons, and plots (adventures but I needed another P)
Planetary Sourcebooks Under the ‘Interstellar Geographic Society’ Banner:
Yes please.
Keep on dreaming,

Alain Vollant
Shy bairns get nee sweets
 
Good choice, I would like to see all of the Solomani sectors covered, including the ones that grew from the Old Earth Union etc. colonies and have had nothing to do with the Imperium ever.

Another region I really want to see covered is the Julian Protectorate.

I have no small amount of dread regarding how they might be depicted.
 
Old spinward, rimward and trailing terran colonies are a long way from Sylean Solomani Superiority claims in both space and time.

Problems are likely to be based on original nationality, religious or corporate ties. But the 57th century is a long time form when the ISW era ended and the Long Night came down for the Ziru Sirka.
2314AD Rule of Man
2538AD Terran contact with Aslan
2716AD Terran contact with Hivers
2742AD Long Night
2828AD Terran Mercantile Community (and others, Easter Concord, Dingir League)
3408AD Old Earth Union (and others)
 
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Imagine MT done differently.
Instead of:

Instead of shaking up the setting for writerly or line editor-y reasons, do so for reasons intrinsic to the setting and the motivations of the people within the setting.

As we've discussed, the 3rd Imperium as depicted by Mongoose has all the military advantages weighted toward the Iridium Throne. There isn't going to be a revolt. The sector fleet admirals know which side their bread is buttered on.

If there is ever a compelling need to shake up the setting, instead of an internal revolt which shatters the 3rd Imperium into a group of mysteriously evenly balanced factions, consider an Imperium that decays. The economic foundation begins to decay. Corruption siphons off more and more tax revenue that should have gone to the fleets. Megacorporations bilk the Imperial Navy out of fortunes with cost overruns. Fleet admirals suck because they're appointed more for political reliability and connections than their military acumen (example Santanocheev). Soon there is too much space, not enough fleets, and risk-averse, inexperienced, politically-focused leadership at the sector level.

The Imperium doesn't break apart, its enemies come in on it.


The Early Hard Times:

The Vargr raid. The Aslan become bolder and bolder. The Zhodani sense weakness and ignite the Sixth Frontier War, with no plot armor for the Imperium this time.

Imagine a Great Outworld Coalition of the Zhodani, Vargr, and the Aslan attacking into the Spinward Marches, the Coreward Frontier, and Dabei simultaneously. It's a Zhodani stratagem decades in the making, so slow and so quiet that the Imperium doesn't know it's there until the knife is at its throat.

The slow blade penetrates the shield.


The War Is On:

The Core Fleets are sent to reinforce the Spinward Marches Front. The Coreward frontier has only subsector and planetary fleets to defend it, and the Vargr swarm into Imperial space. Fleets in the Sol and Diaspora sectors are sent to counter the Aslan in Dabei. Imperial fleets on the Solomani border are stripped.

In the Spinward Marches, the Imperium has 3 sectors worth of fleets defending against 7 sectors worth of Zhodani fleets, 1 sector of Aslan fleets, and 4 sectors of Vargr fleets, for a total of 12 sectors worth of fleets. The Great Outworld Coalition has a 4:1 advantage (if the Vargr don't crap out again. With Vargr crap, the Zhodani still have a 2:1 advantage. The Vargr are such the Charted Space version of bashi-bazouks).

On the Corridor-Coreward Front, the Imperium has the advantage. They have 3 sectors worth of fleets against 2 sectors of Vargr raiders. But, the goal of the Vargr raiders / fleets in Vland, Lishun, and Antares sectors is to tie up and delay those Imperial sector fleets, interdict the flow of reinforcements and supplies through Corridor, and neutralize Imperial industrial capability in Vland, Lishun, Corridor, and Antares if they can swing it.

On the Dabei Front, the Imperium has every spaceworthy ship they can field in Dabei Sector against at least 6 sectors worth of Aslan fleets, a 6:1 Aslan advantage.

Now the Solomani make their move with everything they've got. An Aslan-Solomani pact years in the making gives the Aslan most of Dabei, whatever they can take coreward, and a secure trailing flank. The Solomani get the parts of Dabei that were part of the Solomani Sphere, a secure Spinward flank, and whatever they can take in the Sol, Diaspora, Old Expanses sectors, and further coreward. They invade Sol Sector with 6 sectors of fleets against the Imperium's thinly-stretched Old Expanses fleets, a 6:1 advantage.

The Imperium is now fighting on four fronts. It's the Charted Space equivalent of the Great War.


Timeline and Imperial Reactions:

The Imperial strategy of defending the frontiers and reinforcing with core fleets until its industrial might can make itself felt doesn't work because it's being attacked on too many fronts at once. The Imperium's industrial might needs time, and with the reinforcing fleets being split over four fronts they can't hold the attackers back long enough. By the time a strategic picture can be assembled, the Imperium would be in a dire situation indeed.

Now, Imperial High Command has to decide where to send the Core fleets, and it must do so without anything like a complete strategic picture. If the attacking forces time their invasions right, the strategic picture will take even longer to form. IMO, the Imperium would react at the sector level as sector dukes and sector fleet admirals think they're fighting a single opponent instead of a vast Axis of the Zhodani, the Aslan, many Vargr states, and the Solomani.

The Great Outworld Coalition attacks in the Spinward Marches with overwhelming force. Vargr raid en masse across the Coreward frontier. A strong Zhodani task force secretly moves through Vargr space a year in advance to lunge into Corridor and set up a stronghold on the first day of the war. It takes months for the news to reach nearby sector HQs. Gushmege, Dagudashaag, and Core sector fleets respond and go to fight through Corridor to reinforce the Spinward Marches. Fornast and Ley sector fleets move to reinforce the Coreward Front and drive back the Vargr raiders, and invade Vargr space to teach them a lesson that they will never forget.

When these fleets have moved too far to call back, the Aslan invade Dabei with overwhelming force. The Solomani have been strangely quiet for the past few years, tempting Imperial admirals to send the Sol and Diaspora fleets to reinforce Dabei. Little do they know, they are still outnumbered 2 to 1 in Dabei, and the Solomani border is now only guarded by the Old Expanses Fleet.

When the Solomani invade, they have 6 sectors worth of fleets against the Imperial Old Expanses fleet in Sol Sector, another 6:1 advantage.

At this point, the Imperium has about 4 sectors worth of uncommitted fleets: Zarushagar, Ielish, Massilia, and Verge / Delphi. It will take at least a year for a complete strategic picture to arrive at Imperial High Command. They won't know what they're facing and where to throw the bulk of their forces. Imperial fleets can coordinate at the sector or front level, but they're outnumbered on 3 fronts and without a decisive advantage on the fourth. Imperial High Command requires a full strategic understanding in order to decide where to commit their last 4 sectors worth of fleets, and that will take time they simply don't have. If they split them evenly, they lose. If they reinforce any one front, they lose at least two of the others. And they're fighting against time, in that they receive information, create a plan, and dispatch orders, and then 3 months later another front opens and their fleets are deployed incorrectly. In Charted Space, the speed of communication is like a type of terrain, a feature of the strategic environment, that the Great Outworld Coalition and the Solomani are exploiting.

Even with a complete strategic picture:

If the Imperium sends 4 more sectors of fleets to the Spinward Marches Front, they have 10 sectors worth of fleets against the Great Outworld Coalition's 12, a disadvantage.

If the Imperium sends 4 more sectors of fleets to the Dabei Front, they have 7 sectors of fleets against the Aslans' 6, a slight advantage, but the Aslan could reinforce with 5 more sectors worth of fleets. A dicey proposition indeed.

If the Imperium sends 4 more sectors of fleets to the Solomani Front, they have 5 sectors worth of fleets to the Solomani 6 or 5.5, and their flank is exposed to the victorious Aslan flooding into Dabei. Another extremely dicey proposition.

If the Imperial Navy fails on any front, the invading forces will be able to strike at the heart of the Imperium, or they'll shift forces to win on another front, and with combined forces they'll strike at the heart of the Imperium.

The Imperium's only hope is to realize what's happening early enough (impossible from communications delay alone) to task the Coreward Frontier fleets to smash the Vargr raiders so quickly that they can reinforce the Core fleets when they make their move to reinforce one, and only one, of the fronts. Then the Imperium would have to win one one front so decisively that that enemy can no longer cause trouble, then send everything available to another front, and so on until the war is won.

IMO, that wouldn't happen without plot armor, and the Imperium would lose the Spinward Marches, Deneb, and possibly some of Corridor, Dabei and half of Zarushagar, and then Sol, Diaspora, Old Expanses, some of Massilia and some of Delphi. Remaining Imperial fleets would concentrate in the Core sectors.

The Late Hard Times:

The Imperium survives as 8 Core and Coreward sectors. The Zhodani finally have their bottleneck against Imperial expansion in Corridor. The Coreward Vargr are devastated by ongoing Imperial punitive expeditions. The Spinward Marches groan under Zhodani occupation and the depredations of the victorious Aslan and Vargr. Dabei is trodden underfoot by its Aslan overlords. The sectors of the Solomani Rim suffer the grim fate of Solomani occupation. The Julian Protectorate is so glad it didn't step in that crap.

The devastation of the war causes a mini Long Night in the sectors where the war was fought. It is a tragedy that takes generations if not centuries to recover from, but it creates countless adventure opportunities for brave free traders and other travellers. Will new warlords and merchant princes arise?
 
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The Imperium was already destined to fall apart from within when Supplement 3 The Spinward Marches was written. The authors had the collapse of the Empire in Foundation and the decline and fall of the Roman Empire in mind.

The Assassination is not a bad plot line for bringing about a potential fall of the Imperium, the lack of PC agency is. A Rebellion done in the manner the FFW is currently playing out, with the final outcome determined by the referee would be interesting. You could have different events leading to the Rebellion era conflict, it could play out in different ways, the final outcome remains uncertain.

What you have just written is well thought through, I like it, but it is akin to the metaplot grand fleet metaplot another grand fleet metaplot stuff I find so disengaging. If it does not involve PC scale action it may as well be a novel. How are PCs involved in the action you describe in grand brushstrokes of god view fleet actions? What difference can they make to events or are they just bystanders until the dust settles? I hate how that paragrapg reads and I mean no disrespect, your plot outline is very interesting to me.

What GDW/DGP did in effect was write the novel then describe the setting, but in that way we got the time skips 1010 fast forward to 1121ish (with an assassination in 1116 wow) then 1025 for an actual PC scale setting. Then fast forward to 1201 then again to 1248 (although the 1248 setting is now on very shaky ground considering the MgT Third Imperium changes).

I like the idea of having different eras described, alternative versions like you have written above and the GT Lorenverse ATU to give referees a choice. But they have to be written with the PC in mind.

It's all a moot point until we find out how this version of the FFW plays out. :)
 
I do think that the timelines are too tight for most of this.

11-15 years from start to finish seems way to short given the time frame for communications and acceptance.

Even if a message gets to a system super quickly that means 12-16 months. Then a message back to respond on "is this propaganda" and or to other Sector leaders. By the time a system government understands what is happening is 2-3 years on something of this Charted Space Shattering magnitude. Then the time to digest the information and adapt to it.

I doubt our far future descendants will adapt as slow as us but not immediately. Figuring out what it means to know a far Sector collapsed, and how that affects day to day life.... So a system might go 4-5 years before really even coming to grips with what is happening.

Some of these plots and themes mean a civilization forgetting the culture their parents knew let along grand parents. Or thinking it is part of some misty past.

"Yes son, the good old days of the Imperium are long gone. We have to adjust to our new way of life."
"Dad, that happened when I was in elementary school, I am starting University now, do you need to take your pills?"
 
One plot twist that could give more player agency to the assassination is the PCs being involved to the point where their actions might save the Grand Princesses Ciencia even (or perhaps especially) if her parents are killed. Then it's not just Dulinor against some vague resistance, but against the surviving heir and the continued fight to kill her while trying to hang on to the throne himself. Very destructive and that one survival changes everything that comes after it and no one could know how things would play out. The Glorious Empire already mentions that the Aslan Ambassador took bullets and died shielding her, so it's not much of a stretch to have her escape (hopefully with PC help).
 
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The Imperium was already destined to fall apart from within when Supplement 3 The Spinward Marches was written. The authors had the collapse of the Empire in Foundation and the decline and fall of the Roman Empire in mind.

The Assassination is not a bad plot line for bringing about a potential fall of the Imperium, the lack of PC agency is. A Rebellion done in the manner the FFW is currently playing out, with the final outcome determined by the referee would be interesting. You could have different events leading to the Rebellion era conflict, it could play out in different ways, the final outcome remains uncertain.

What you have just written is well thought through, I like it, but it is akin to the metaplot grand fleet metaplot another grand fleet metaplot stuff I find so disengaging. If it does not involve PC scale action it may as well be a novel. How are PCs involved in the action you describe in grand brushstrokes of god view fleet actions? What difference can they make to events or are they just bystanders until the dust settles? I hate how that paragrapg reads and I mean no disrespect, your plot outline is very interesting to me.

What GDW/DGP did in effect was write the novel then describe the setting, but in that way we got the time skips 1010 fast forward to 1121ish (with an assassination in 1116 wow) then 1025 for an actual PC scale setting. Then fast forward to 1201 then again to 1248 (although the 1248 setting is now on very shaky ground considering the MgT Third Imperium changes).

I like the idea of having different eras described, alternative versions like you have written above and the GT Lorenverse ATU to give referees a choice. But they have to be written with the PC in mind.

It's all a moot point until we find out how this version of the FFW plays out. :)


I'm not quibbling, just some thoughts.

Ordinary people and even extraordinary people can rarely influence the games Great Powers play. Sadly, all most people can do is try to get through the times they're living in the best they can. Especially rootless adventurers like player characters.

In Classic Traveller, the times were a time of stability and relative peace. In MegaTraveller, it was a time of war, brought on by the foolishness of politicians (them and their "one clear choice").

The war in my post would be a campaign backdrop, as MegaTraveller's Rebellion was. The conflict would open up more adventure opportunities for small groups of travellers. There would be plenty of adventures for scouts and military characters, mercenaries, and merchantmen doing a variety of things, like supplying the military, smuggling, exploiting the trade routes abandoned by the megacorporations, engaging in piracy, or even performing humanitarian operations. But, nothing a small group of people could do would affect the outcome of what politicians set in motion. A small group can turn the tide of a battle, possibly a front, but not a war. The only small group that could affect the war would be the politicians that started it.

Unless of course there is some adventure that features a highly implausible chain of events that leads to a band of scruffy adventurers and their beaked monkeys or telepathic cats (Just so!) doing something that ends the movement of interstellar empires overnight, like flinging somebody's one ring back into the fires in which it was forged, or shooting That One Guy who's personally controlling it all, or stealing some guy's briefcase that happens to have the plans for the entire war spelled out in detail. Or somebody finding some kind of 'living weapon' who just happens to look like some endearing helpless waif, and who just happens to bond with the person who finds her, and who just happens to know The Secret Code to shut down the enemy's entire everything if the PC's can get her to the control room. Or making some impassioned speech appealing to a mighty army's better nature. Or roaming the sector star-triggering people. Or just throwing meat sauce on people because they read a book about psychohistory in college once.

A Highly Implausible Sequence of Events feels more like a novel to me (or a poorly written show, really) than characters doing the small group adventures against the backdrop of the disorder and danger of an immense war that involves the grand fleets of 5 out of 7 empires.

Something that informs my preference is how contrived things feel when everything ends up the same or in mysteriously balanced factions.

Something that certain campaign backdrops do, like wars and post-apocalyptic settings, is sweep away what is so that individuals can have adventures that wouldn't be possible in a powerful orderly society. The war I described would last probably something like 15 to 20 years, leave devastation lasting a century in its wake, a century of high adventure until the forces of society grow strong enough to make everything orderly again.
 
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One plot twist that could give more player agency to the assassination is the PCs being involved to the point where their actions might save the Grand Princesses Ciencia even (or perhaps especially) if her parents are killed. Then it's not just Dulinor against some vague resistance, but against the surviving heir and the continued fight to kill her while trying to hang on to the throne himself. Very destructive and that one survival changes everything that comes after it and no one could know how things would play out. The Glorious Empire already mentions that the Aslan Ambassador took bullets and died shielding her, so it's not much of a stretch to have her escape (hopefully with PC help).
I mentioned in my post the PCs could and should be involved with events like this.
A PC could even disarm Dulinor... give the referee the tools to run the whole thing.

As Dulinor ws in the throne room assassins were hunting down Varian and Lucan, the PCs could be the assassins, the PCs could be obeservers, the PCs could try to stop them.
The Ilelish marines are still going to attack, the Ilelish fleet is still in orbit,

Schrodinger's Rebellion.

It would be much more interesting for Ciencia to survive and form the Real Strephon faction rather than the robot. double.

What if Dulinor is stopped but Lucan recognises his chance to assassinate his uncle and take power and claim it was another cell of Dulinor's Forces.
 
It would be much more interesting for Ciencia to survive and form the Real Strephon faction rather than the robot. double.

Agreed. And the real Strephon could've just had biometric tests done and that would've been it.

One plot twist that could give more player agency to the assassination is the PCs being involved to the point where their actions might save the Grand Princesses Ciencia even (or perhaps especially) if her parents are killed.

NAMB (Nobody Asked Me But), the issue I have with things like this is twofold: first, the PC's would have to be people who would reasonably be there, and reasonably be involved. They would need to be people who've been moving in that circle for years. No one else is going to be that close to the Grand Princess or anyone else important, or even allowed into the facility. Wandering monsters scruffy nerfherders brazen psychopaths utter ne'er-do-wells down-and-out free traders Spinward Marches 1105 bar brawl champs poors in general travellers simply wouldn't be there. For them to be there would require some referee / adventure contrivance, like they just happened to save the Princess from someone or something when she was looking for strange doing charity work or whatever. And, all her guards would have to somehow fail, and the travellers step in to do what all her dedicated professionals couldn't do.

IMO, if PC's are involved at that level, they need to earn it. They need to be in campaign after campaign that builds them to that point. That's when the referee should spring something like that. Then it's an incredible capstone to an amazing adventuring career rather than a contrivance.

 
IMO, if PC's are involved at that level, they need to earn it. They need to be in campaign after campaign that builds them to that point. That's when the referee should spring something like that. Then it's an incredible capstone to an amazing adventuring career rather than a contrivance.
That's why I suggested the PCs become involved with Moot shenanigans in the lead up.
If a referee and their group want a reason for their Travellers to make their way to Capital that can be introduced with a few adventures.
I'd rather have PCs there and involved in something rather than them just read about it and be bystanders to five years of metaplot.
 
Agreed. And the real Strephon could've just had biometric tests done and that would've been it.



NAMB (Nobody Asked Me But), the issue I have with things like this is twofold: first, the PC's would have to be people who would reasonably be there, and reasonably be involved. They would need to be people who've been moving in that circle for years. No one else is going to be that close to the Grand Princess or anyone else important, or even allowed into the facility. Wandering monsters scruffy nerfherders brazen psychopaths utter ne'er-do-wells down-and-out free traders Spinward Marches 1105 bar brawl champs poors in general travellers simply wouldn't be there. For them to be there would require some referee / adventure contrivance, like they just happened to save the Princess from someone or something when she was looking for strange doing charity work or whatever. And, all her guards would have to somehow fail, and the travellers step in to do what all her dedicated professionals couldn't do.

IMO, if PC's are involved at that level, they need to earn it. They need to be in campaign after campaign that builds them to that point. That's when the referee should spring something like that. Then it's an incredible capstone to an amazing adventuring career rather than a contrivance.

Them being in a campaign to get that point is exactly what I’m advocating. The adventures don’t start with the assassination. That is a mid campaign event.
 
I would like to see 1) more adventures and 2) on published books I'd like to have access to better information about the books so I can make a balanced decision about whether to buy them or not.
 
While I like a lot of the ideas @Avollant offered in the OP, I will say I am not interested in another Human Major Alien. If a new Major Alien was to be introduced, I want something not human. Different. Also there would need to be some reason no one had heard of them until just now. Without a viable reason, the just "oh look, new major army er I mean race smells of GW and would turn me off.

I would also say I do not use the K'kree, and I would pass on such a book. Now as @Sigtrygg said, a Hive Federation book would for sure capture my attention.
 
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