Spirit of 1977
Cosmic Mongoose
When I posted my Premises threads, I was not trying to assert how to play Traveller, as a few seemed to think, but rather to simulate a conversation about how people want to play Traveller. I've been quite happy about the results, so thanks for that. But given the conversation so far, I'd like to use a specific example to continue.
Specifically, is the recently released Cepheus Universal (CU) ruleset pretty close to what we are looking for? I realize this is a Mongoose forum, so I'm not promoting a competing product. Rather, does that product represent the range of options most current players want, and therefore is it a guide for where Mongoose should go?
Clearly, this question is addressed towards people who have read the CU ruleset. My Traveller chassis continues to be MegaT, and I've co-opted much good new material from Mongoose and T5. And so it goes with CU: their wilderness crafting and expanded encounter rules are very useful.
So, if you have read the CU ruleset, to what degree is it a good/bad template for the future of MgT? I am very much interested in where it falls short, as this will suggest areas where Mongoose should concentrate.
Specifically, is the recently released Cepheus Universal (CU) ruleset pretty close to what we are looking for? I realize this is a Mongoose forum, so I'm not promoting a competing product. Rather, does that product represent the range of options most current players want, and therefore is it a guide for where Mongoose should go?
Clearly, this question is addressed towards people who have read the CU ruleset. My Traveller chassis continues to be MegaT, and I've co-opted much good new material from Mongoose and T5. And so it goes with CU: their wilderness crafting and expanded encounter rules are very useful.
So, if you have read the CU ruleset, to what degree is it a good/bad template for the future of MgT? I am very much interested in where it falls short, as this will suggest areas where Mongoose should concentrate.