Things I Hope to See in Traveller in 2025 and Beyond

There's one sort of adventure I'd like to see that doesn't seem to have had much attention. Alien Adventures. Bot larg-ish ones likes Skandersvik or Riverland, but fairly small and self-contained ones like the March/Reach/Core Adventures. So maybe Aslan Adventure 1, your Aslan trade ship is off somewhere in the Spinward Extents or Trojan Reach when local governments hear rumours of an ihatei expedition and suddenly all Aslan are suspect; Vargr adventure 1, a band of unfortunate prisoners of a Corsair band suddenly see an opportunity to grab a ship and escape, and have to seize a ship and get away from a band of corsairs who want their ship back and are especially unhappy if you kill one particular guard as they escape; Hiver Adventure 1, where a small mixed crew from the Federation tries to resolve an issue that's a potential threat while pretending to be common merchants.
 
Hi Avollant,


Your excitement for the upcoming Core Expedition book is infectious—and your ideas? Spot on. I found myself nodding along the whole way!


A new major alien race would be a brilliant addition—something wholly unique that challenges our assumptions and sparks fresh stories. And yes, the K’kree definitely deserve their moment in the spotlight; there’s so much untapped potential there for deep lore and high-stakes conflict.


I love your vision for an Ecosystem Sourcebook—worldbuilding from the dirt up really brings settings alive, and having a toolset like that for GMs would be a game-changer. As for the Rebellion Era, you’ve hit on something special. A mega-campaign around Strephon’s assassination with branching paths? That’s storytelling gold.


The 2300AD ideas are just as inspiring. Sector guides and Interstellar Geographic Society planet books would bring depth and clarity to the setting in a way that honors its hard sci-fi roots while encouraging exploration.


Thank you for sharing such a thoughtful and imaginative list—here’s hoping the Mongoose team sees it and takes note. We’re lucky to have dreamers like you in the Traveller community.


Keep the signal strong and the jump drives ready.
 
I ran the original CT A:3 three times, and a fourth time as a much modified T2300 adventure. It ended in a TPK every time. So no one could reveal the secrets from that one.

I ran the original A:12 SotA once, at the end the PCs were given a simple choice, keep Grandfather a secret or face the consequences.

Consequences were left to the player's imagination but hints were instant disintegration, memory alteration, or psionic possession. The consequences were really that most of the scientific community are too wedded to their own pet theories to take any notice of the crackpot theories of some adventurous types who aren't even real archaeologists... just like the real world when anyone mentions anything that goes against the accepted narrative of human pre-history :)
Reminds me of how Heinrich Schliemann was dismissed as an amateur adventurer by “real archaeologist” for even bothering to try to find Troy. Irks me how afterwards they complain about how he had done the excavation wrong. What was truly wrong was dismissing Troy as a myth and not bothering to look at all.
 
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Proto Silicon Valley entrepreneur.
 
Reminds me of how Heinrich Schliemann was dismissed as an amateur adventurer by “real archaeologist” for even bothering to try to find Troy. Irks me how afterwards they complain about how he had done the excavation wrong. What was truly wrong was dismissing Troy as a myth and not bothering to look at all.

It is actually bigger problem in history/archeology academia. Historians often straight up dismiss a lot of things if no one has written down something about them. Similarily, archeologists like to dismiss events if there is no historical evidence for them. And while both come from a rational position of requiring evidence to make an assertion, sometimes they go to ridiculous lengths and argue at length that event X or person Y could not have happened/existed cause they left no physical trace/no one wrote about them, when there isn't really anything making its existance implausible in the first place really.

But to bring back discussion to the topic and thins I'd like to see:
- Society Builder Handbook - similar to World Builder Handbook but focused on generating societies - their size, population, traditions, cultures, religions.
- TAS Handbook - though maybe it isn't big enough topic for a whole book, just few chapters sneaked in somewhere. About the organization, patrons, hotels etc.
- Religions of Charted Space - to explore various cults and major religions of various species and how, if at all, they influence regional politics etc.
- Marines Handbook and Army Handbook - similar as Navy Book.
- Mysteries of Charted Space - assortment of various secrets, mysteries and conspiracies that can serve as framing for adventures or campaigns and just plain unexplained weirdness among the Charted Space. Mostly I am thinking about things other than Ancients.
 
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