Mark Mohrfield said:atgxtg said:Mark Mohrfield said:In any case, APs are not really all that similar to HP's and neither is really linked to fighting skill.
Oh yest they are. AP's are based upon the skill you are using. So a guy with Sword Combat 17 starts the fight with 17 APs, plus whatever augments he can get, and these AP are what are bit and lost during the fight. If anything APS are even more closely tied to fighting ability that HP because as APs are lost so is fighting ability.
Oh, no they're not. APs are based ANY skill that is used to start the contest. They MIGHT be linked to a fighting ability, but they could also be linked to something else. If the contest begins with the characters insulting each other and esculates into a fistfight, the APs are still based on whatever abilities the characters used to start the contest. Furthermore, the contest doesn't have to become violent at all. APs could represent the characters' reputatation, for ex.
Ah, but that all depnds on what the GM considers to be the conests. If it started out as insults and switched to a fight, iut might be consdered two different contests. It could just as easly be considered a combat with a possible arugment for the insulting abilities of the characters.
Now AP and contests in HQ can be used for various puposes where in D&D HP are used fdor combat and to track other njuries (like traps). Not that D&D couldn't use that approach. Use ranks like HP and give each skill a "damage die" and it works. It is just that no one thought od doing things that way back then.
Hit Points in D&D are also tied to fighting ability. The number of HP that a character has is based upon class and level. THe more combat capable the class, the greater the HP.
Mark Mohrfield said:Again, not necessarily. A door in D&D has hit points, but no fighting ability. Perhaps I should have written "Neither AP's nor HP's are NECESSARILY tied to fighting ability.
Yes, but the door can be taken down with fighting ability. A few damage rolls from an axe. THe real difference between HQ AP and D&D HPs in this case is more due to HQ's rule of oppostion. In HQ the door gets a roll to oppse the characters. In D&D it's resistance is more passive.
Yes, they are quite similar in play. As combantat's fight, these points are lost. In both cases the points do not necessarily represnet actual wounds but the relative situation of the fight-until someone goes into negatives. Once out of points, characters in both games suffer peanlties.
Functionally, there isn't much difference. Roll a D20 and someone looses points.
Mark Mohrfield said:There's an enormous amount of difference between them. HP's only decrease in combat. AP's can decrease or increase in combat or in any other extended contest.
No, HPs can decrease in no combat ways. Combat is just the most common method. In addtion HP's can be increased as well as decreased. Lots of healing to do that. Both systems are using a point tally and reducing that point tally results in a loss. Where HQ differs is that the system is univerally applied to everything, where as D&D uses it to track injuries and combat. Similar concept, just a broader application.
As to the games being similar in other ways, well, it is probably one of the greatest ironies of the RPG world that as innovatives as RQ was, it wasn't well suited for GLorantha. D&D, with it's unrealistic, larger than life, player characters is actually a better match.
quote="Mark Mohrfield"]D&D actually makes certain things that we know exist in Glorantha impossible. Forex, we know that various Pelorian cultures produce phalanxes, but in D&D these are unworkable do to spells like "fireball".[/quote]
But you are assuming that there are Wizards witht hat spell walking around. THat doesn't make GLorantha unworkable in D&D. In fact the earilest write ups of Gloranthan character were done in D&D terms. Several D&D sourcebooks have changed the magic to fit the setting. Plus wizardery isn't as common in those areas with Phalanxes.
If you look back to the old RQ2 days, there were a lot of complaints about how players couldn't get the powerful sepll effects that exsisted in "Red Moon & White Bear".
Write up a highly skilled wizard in HQ and take the multiple targets penalty, aim at the rank & file grunts and you can "fireball" them out of a fight.
It would not be too tough to do a GLorantha book for D&D.