That's question I've thought about. The Population part is easy from the default rules, as computed above: Pop 9. This might be conceptually hard to understand until you think of all the citizens of the Imperium lined up and you pick one at random, most of them are from Pop 8-A worlds. Note that the mean WORLD is Pop 5, not the same as the mean citizen. TL is harder because of all the dependencies. A direct calculation is possible but complicated, so a simulation would be best, I and haven't done one yet. Has anyone?So a question - what is the mean population and TL an Imperial citizen is born to on average, and what is within 1 standard deviation.
TL 8 is a bit of surprise average. I image a far future setting to be on average further along in TL progression.
On the other hand, this seems to suggest that there is a fair volume of decreasing TL worlds to accompany all of the general TL progression. I imagine that disasters of various sorts drive down tech levels perhaps showing the 3I known space to be fairly volatile.
Actually, it is by Pop.Similarly, the Starport is unconditioned by any other roll,
Too few samples for the distribution to quite settle. You should not have a dip at TL 7.OK, I did the simulation of TL. 1040 values. Much less skew than I thought, nearly a bell curve. So the average/median/mode are all TL 8.
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Yes, but I didn't guess, I counted..."The Imperium is not made from only random data, over the Imperial population the average is TL 12.1"
Yes, this was noted above.
Hey, thanks for posting those graphs! Interesting to see.Yes, but I didn't guess, I counted...
I think Don McKinney is responsible for the big increase in Size 5 worlds and the underrepresentation of Sizes 1-4, at least in the Spinward Marches. The original sector (and CT rules) doesn't seem to have had a negative atmosphere DM for Size 1 worlds, so I think he upped the size of those small worlds with actual atmospheres. Doesn't break the trade codes if you do that.Published data isn't random.
By TravellerMap over the entire Imperium:
World size by # of worlds and by population compared to random distribution:
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World atmosphere by # of worlds and by population compared to random distribution:
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If so, that's very official sounding. I like weird atmospheres, as they are usually easy to protect against, but they allow for other alien weirdness, like creatures that process exotic atmospheres and then spew them out as defenses. Or taints that aren't deadly, but are narcotic, or stimulating, etc.I think Don McKinney is responsible for the big increase in Size 5 worlds and the underrepresentation of Sizes 1-4, at least in the Spinward Marches. The original sector (and CT rules) doesn't seem to have had a negative atmosphere DM for Size 1 worlds, so I think he upped the size of those small worlds with actual atmospheres. Doesn't break the trade codes if you do that.
Well, there is an in-universe reason for the Marches to have more asteroid belts than your average bear.Lots of manipulation of size 0 belts too.
Well, it is essential if you are trying to portray the an actual settled area. I can't speak for the game designers, but it sure looks like intent of the generation rules was not to reflect reality but to create a plausible frontier area suitable for pulpy sci fi adventure. Which it does pretty well, though obviously what's plausible is different today than 45 years agoThere is a lot of manipulation of the data going on.
Population is clearly shifted to size 7-8 and non-tainted atmospheres.
Lots of manipulation of size 0 belts too.
The graphs are for the entire Imperium, so the manipulation is pervasive.