Spirit of 1977
Cosmic Mongoose
Does MgT state when practical world level terraforming begins? It doesn't begin until TL 16 in MegaT, though continental level terraforming begins around TL 12.
All I put in the WBH was the Tent World para-terraforming at TL12-13.Does MgT state when practical world level terraforming begins? It doesn't begin until TL 16 in MegaT, though continental level terraforming begins around TL 12.
The desert world of Thisbe has undertaken a long-term project to divert large
numbers of frozen water and gas asteroids from the Thisben belt to the planetary
surface; the intention is an improved atmosphere and hydrographic percentage
CT S3 had a TL5 world terraforming by crashing comets...
I would always strongly recommend this approach. The OTU does come with a fair amount of baggage that I don't know if it is worth it anymore. I prefer a more Ozymandias style setting where the Solomani are encountering the ruins of the Vilani empire deep into their Long Night.As a fairly new Traveller, I've specifically chosen NOT to play within any settled area and just create random sectors. I've yet to decide if this has helped or hindered the ability for story hooks. I don't have any of the Imperium history books to build off of and know very little beyond the small bits sprinkled throughout the rulebooks. As a result, we end up with more of an "episodic" type play where the planets tend to be more localized and adventures contained relatively close by.
I hadn't thought about the data like that, but I had other thoughts about how Traveller generates its worlds.If this math has never occurred to you, does seeing it give you any new ideas? Should Traveller make this math more explicit, or having seen this, change the way Pop is computed so that it is better spread out?
Also need to remember that the TL is a very fuzzy number. That's the average available TL. What's the TL of today's Earth? What's available to NASA and the US military? or what's available to the average rural Indian or Chinese? Because there's a lot more of them than anyone else.
More or less the plot of MOST of the Dumarest books, ngl.... the setting is a town essentially owned by a rural gangster who terrorizes the population while partying non-stop.
It is!More or less the plot of MOST of the Dumarest books, ngl.
There is one minor nibbling issue with Marc's assignment of nobility based upon certain "set in amber" aspects of any given world...Just as a quick aside (and not to derail the thread from the intent and scope of the initial poster), the way that nobles are assigned to worlds in the T5 ruleset for the OTU would suggest that Marc Miller has a similar viewpoint to what you are expressing above. High Population (Pop 9+) and Industrial worlds receive a Count to represent them in the Moot, whereas "Pre-High Population" (Pop=8) worlds receive a Viscount and "Pre-industrial" worlds (those with high potential to become industrial with the right oversight) receive a Marquis. Lesser Rich and Agricultual worlds (i.e. exporters and sources of trade) that don't have the population noted receive a Baron. Higher titles receive more weighted votes in the Moot. Other worlds (the majority, in fact) are typically assigned a simple Knight as an Imperial liaison or representative to the world, but the world does NOT get representation in the Moot. So in order for a world to have Moot representation, it needs to be important enough to the Imperium to merit it.