Premise: As it currently stands the OTU/Charted Space setting is broken. It needs fixing. So let's reimagine it - keep what was good from the old setting, and discard and reinvent the rest. (Right now, I'm not concerned about the play elements - those should come out from the setting).
(oh, and if you're fine with the OTU as it is... this ain't the thread for you. I'm interested in how people would reimagine the whole OTU here, not in how they'd like to keep it the same).
Me, I would really darken up the whole setting. The Imperium is nasty. It blackmails worlds into joining it, blockading them and denying them access to space and other markets and key technologies (which is really what it does in the current OTU anyway, but everyone's too polite to say anything about it). While each world is culturally different, they have all sworn fealty to the Imperium if they are members. Everyone is an Imperial citizen first, and a planetary citizen second. Low pop worlds are colonies of other nearby worlds, and share the Imperial allegiance. The core worlds of the Imperium were subjugated long ago and are faithful and loyal members.
The Frontier worlds on the other hand are fractious, rebellious and not too keen on being controlled by a distant Emperor. As a result, the borders of the Imperium are progressively more violent and lawless as you approach the edge of Imperial space - Imperial forces have to frequently take Police actions to quell uprisings, and often right at the border the rebels are funded and supported by external polities.
The surrounding states are a dark mirror of what they are in the current OTU:
-The Solomani are a true fascist state - everyone within its sphere is of pure Solomani origin, with any other human subspecies either forced out, obliterated, or subjugated as slave races.
-Hiver manipulations are much more selfish than they already are, usually playing Solomani against Imperial in order for the Federation to strike and take control afterwards.
-The K'Kree are homicidal maniacs. They're all basically like the Lords of Thunder - expansionistic, psychotic zealots who believe they are dominant over all.
- The Vargr are bloodthirsty and fractious. The whole of the Extents seethes in bloody civil war as Pack faces off against Pack. They'd be like Reavers from Firefly - everyone fears them, and is glad they're mostly tearing themselves apart. Every now and then though a raiding party enters Imperial or K'Kree or Zhodani space and leaves bloody destruction in its path.
- The Zhodani really are how the Imperium paint them in the current OTU - oppressive, invasive, and mindcontrolling. Think 1984 with psionics.
- The Aslan are honourable but savage, and think nothing of those who are not of their kind. Think of all the bad klingons from Star Trek.
- The Droyne are Ancient. Fortunately they keep to themselves on their dreamstate worlds, but they can't stand trespassers and all the lesser races are like ants to them - and woe betide anyone who tried to frak with them. The last bunch who tried to assault them had their homeworld casually obliterated and everything in the surrounding 20 pc rendered uninhabitable as colatteral damage when the Droyne caused their sun to supernova. There are riches to be found at the edges of Droyne space, but only if you can survive the ultratech traps - and pray that the Droyne themselves don't notice you.
The planets and systems would be realistic. In the Imperial core, most humans concentrate on the habitable worlds, few live on the uninhabitable ones. A few worlds even have tens or hundreds of billions of people on them - these Hive Worlds range from still having some greenery on them to being vast, crowded worldcities like Coruscant, leeching the resources of all the worlds around them. On the frontier, it's every sentient for itself. Life is hard, and even the uninhabitable worlds have colonies or settlements on them. Most die off in a few years, only to be reborn by the next wave of settlers. The ruins of previous colonies often litter the landscapes of the more marginally habitable worlds.
So what you have here is something more Fireflyish, with a dash of Blakes 7 or Star Trek with the Rebels and the Empire, and the darkness of nBSG. If you want to trade peacefully, you can do it in the core of the Imperium, but be ready for rampant corruption, bureaucracy and oppression. Or you can take more risks in the Frontier, and maybe smuggle goods and be an actual hero with a cause. Or you could be on the front lines, stamping out the rebels and alien scum.
How would you reimagine it?
(oh, and if you're fine with the OTU as it is... this ain't the thread for you. I'm interested in how people would reimagine the whole OTU here, not in how they'd like to keep it the same).
Me, I would really darken up the whole setting. The Imperium is nasty. It blackmails worlds into joining it, blockading them and denying them access to space and other markets and key technologies (which is really what it does in the current OTU anyway, but everyone's too polite to say anything about it). While each world is culturally different, they have all sworn fealty to the Imperium if they are members. Everyone is an Imperial citizen first, and a planetary citizen second. Low pop worlds are colonies of other nearby worlds, and share the Imperial allegiance. The core worlds of the Imperium were subjugated long ago and are faithful and loyal members.
The Frontier worlds on the other hand are fractious, rebellious and not too keen on being controlled by a distant Emperor. As a result, the borders of the Imperium are progressively more violent and lawless as you approach the edge of Imperial space - Imperial forces have to frequently take Police actions to quell uprisings, and often right at the border the rebels are funded and supported by external polities.
The surrounding states are a dark mirror of what they are in the current OTU:
-The Solomani are a true fascist state - everyone within its sphere is of pure Solomani origin, with any other human subspecies either forced out, obliterated, or subjugated as slave races.
-Hiver manipulations are much more selfish than they already are, usually playing Solomani against Imperial in order for the Federation to strike and take control afterwards.
-The K'Kree are homicidal maniacs. They're all basically like the Lords of Thunder - expansionistic, psychotic zealots who believe they are dominant over all.
- The Vargr are bloodthirsty and fractious. The whole of the Extents seethes in bloody civil war as Pack faces off against Pack. They'd be like Reavers from Firefly - everyone fears them, and is glad they're mostly tearing themselves apart. Every now and then though a raiding party enters Imperial or K'Kree or Zhodani space and leaves bloody destruction in its path.
- The Zhodani really are how the Imperium paint them in the current OTU - oppressive, invasive, and mindcontrolling. Think 1984 with psionics.
- The Aslan are honourable but savage, and think nothing of those who are not of their kind. Think of all the bad klingons from Star Trek.
- The Droyne are Ancient. Fortunately they keep to themselves on their dreamstate worlds, but they can't stand trespassers and all the lesser races are like ants to them - and woe betide anyone who tried to frak with them. The last bunch who tried to assault them had their homeworld casually obliterated and everything in the surrounding 20 pc rendered uninhabitable as colatteral damage when the Droyne caused their sun to supernova. There are riches to be found at the edges of Droyne space, but only if you can survive the ultratech traps - and pray that the Droyne themselves don't notice you.
The planets and systems would be realistic. In the Imperial core, most humans concentrate on the habitable worlds, few live on the uninhabitable ones. A few worlds even have tens or hundreds of billions of people on them - these Hive Worlds range from still having some greenery on them to being vast, crowded worldcities like Coruscant, leeching the resources of all the worlds around them. On the frontier, it's every sentient for itself. Life is hard, and even the uninhabitable worlds have colonies or settlements on them. Most die off in a few years, only to be reborn by the next wave of settlers. The ruins of previous colonies often litter the landscapes of the more marginally habitable worlds.
So what you have here is something more Fireflyish, with a dash of Blakes 7 or Star Trek with the Rebels and the Empire, and the darkness of nBSG. If you want to trade peacefully, you can do it in the core of the Imperium, but be ready for rampant corruption, bureaucracy and oppression. Or you can take more risks in the Frontier, and maybe smuggle goods and be an actual hero with a cause. Or you could be on the front lines, stamping out the rebels and alien scum.
How would you reimagine it?