Traders and Gunboats - in stock and shipping!

MongooseMatt

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Traders and Gunboats, packed with 70 new ships, is now in stock and shipping!

Pre-orders have already been sent off, and we stand ready to fill the spacelanes of more campaigns!


Traders and Gunboats banner.jpg

Traders and gunboats are present in their tens and hundreds of thousands throughout the universes Traveller, and are amongst the most common ships found on the spacelanes. This book gives you more than 70 new ships in this class, to be used by Travellers, pirates, traders, government forces and corporations. Each vessel has a specific role in the universe, built to accomplish it with the best components available to its builders... or at least to a specific budget.

In Traders and Gunboats you will find ships of the Imperium and independent systems, of the Zhodani Consulate and the Solomani Confederation, as well as those of the Sword Worlds, Aslan, K’kree, Vargr, Hivers and Droyne.

Includes rules on how your Travellers can get their hands on any of these ships after their careers are completed and they are ready to voyage across the stars.
 
Hi guys,

I've been playing a solo game using the Lone Trader (p. 80), and it's been fun: a solo crew for a solo game, experiencing the full introspective nature of space. :)

There's something that has been bugging me about that ship, though. It has a fuel processor, but has no fuel scoops (so no refueling at gas giants), and it's not streamlined (so no landing on a planet to process water). I imagine the point is to be able to refine fuel bought from places that only sell unrefined fuel. But then, with a J-1 drive, I imagine I won't see those much, staying on mains. Was all of this on purpose, or is it just that it was supposed to have fuel scoops?
 
There's something that has been bugging me about that ship, though. It has a fuel processor, but has no fuel scoops (so no refueling at gas giants), and it's not streamlined (so no landing on a planet to process water). I imagine the point is to be able to refine fuel bought from places that only sell unrefined fuel. But then, with a J-1 drive, I imagine I won't see those much, staying on mains. Was all of this on purpose, or is it just that it was supposed to have fuel scoops?
Well, there is the option of mining ice asteroids for fuel. Or, as you said, buying unrefined and refining your own J-fuel. (Plenty of Class C or lower starports on the mains!)
 
Speaking in general, add some fuel drones.

Also, if the option does exist to buy unrefined fuel at the starport, you could have saved yourself time, not wandering around wildcatting, and money.
 
Dont forget only Class-A and Class-B Starports have refined fuel, Class-C, and Class D only serve unrefined
Oh, you're right. I had the bogus memory that only the frontier starports provided only unrefined fuel. Actually, checking again, they don't provide fuel at all. Galactic economy in my game just took quite a blow. :)
 
Bingo :)

Also, to save a few creds at starports that have both...
You mean "make refined fuel a massive extortion scheme by places that refuse to sell unrefined and block you from harvesting it yourself." :P

But the reality is that the changes resulting in fuel purification being easy for any ship really just makes the whole distinction between refined and unrefined fuel a waste of bandwidth in the setting.
 
I tend to have a % variance on price for fuel randomly generated (recent trip to Arden for my players, fuel was Cr 560, AND they didn't accept Imperial Credits, they had to pay in Arden Federal Credits)
 
Or...

Just use unrefined fuel and save time as well as money. It's only a -2 to the roll.

What could possibly go wrong? ;)

(In fact, joking aside, a skilled engineer - including a good robot one - that has a good jump plot result and maybe takes extra time can get away with jumping using unrefined fuel. An overall +5 modifier is all that's required.)
 
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I tend to have a % variance on price for fuel randomly generated (recent trip to Arden for my players, fuel was Cr 560, AND they didn't accept Imperial Credits, they had to pay in Arden Federal Credits)

I intend to have some places where there is a fuel monopoly so if you want fuel you pay a heavy fee or risk the mine fields/guard ships around the one fuel source or you sacrifice cargo to carry return fuel.
 
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