FallingPhoenix said:a good case to make Battle Dress vehicle scale armor, maybe?
Maybe I missed it somewhere, but I don't see anywhere that says armor changes with scale. Armor is just armor, no matter what scale damage hits it.
FallingPhoenix said:a good case to make Battle Dress vehicle scale armor, maybe?
allanimal said:FallingPhoenix said:a good case to make Battle Dress vehicle scale armor, maybe?
Maybe I missed it somewhere, but I don't see anywhere that says armor changes with scale. Armor is just armor, no matter what scale damage hits it.
Infojunky said:allanimal said:FallingPhoenix said:a good case to make Battle Dress vehicle scale armor, maybe?
Maybe I missed it somewhere, but I don't see anywhere that says armor changes with scale. Armor is just armor, no matter what scale damage hits it.
It was implied, and we have been working as the damage is scaled before the armor comparison is done.
Should it be made clear then rather than just implied?Infojunky said:It was implied, and we have been working as the damage is scaled before the armor comparison is done.allanimal said:Maybe I missed it somewhere, but I don't see anywhere that says armor changes with scale. Armor is just armor, no matter what scale damage hits it.FallingPhoenix said:a good case to make Battle Dress vehicle scale armor, maybe?
Should it be made clear then rather than just implied?It was implied, and we have been working as the damage is scaled before the armor comparison is done.Maybe I missed it somewhere, but I don't see anywhere that says armor changes with scale. Armor is just armor, no matter what scale damage hits it.
Note that the multiplication or division of damage due to scaling is performed after all other modifiers for damage have been applied, including Effect and the Destructive trait.
Nerhesi said:I know a lot of you guys are looking at a different way of scaling, such as, the 3-plus or 3-die scaling, but honestly, I still think it is completely unnecessary.
You'll excuse my Business Process/Strategic Transformation side here, but the return on the investment for adding another operation (multiplying or dividing damage) is nil.
We're not dealing with massive values here, and the only effect is adding the time of a simple mental operation, while introducing significant risk and issues around the problems of armour/damage still being in line.
You'll see with the common element among modern & successful RPGs, is the move away from this different multipliers (e.g. SDC vs MDC) that is common to legacy systems, to having the same mechanic to treat vehicles, people, ships or otherwise.
The only multiplying / dividing needed across "tiers" is the simplification of the dice rolled, not the actual armour or damage values. For that, we have 1 simple system that was almost perfect in MGT1:
Personal/Vehicle scale armour & damage, div 10 = Spacecraft scale. Thats it!
Now you can have TL, type of material, and all that affect the size/weight/space/maximum value, without any problem what-so-ever!
Examples:
Titanium/similar armoured TL7 tank? 70 armour! Which is = 7 in space scale!
Bonded Super Dense TL15 tank? 150 armour! Which is = 15 Bonded Super Dense armour in space scale.
Orbital Defense Pulse Laser? 2DD damage! Which is = 2D damage pulse laser in space scale.
Nuclear Missile? 4DD which is = 4D Missile in space scale.
Some maniac mounting a particle weapon or a railgun on a tank? 3DD damage! Which is = 3D particle turret that we have and love in space scale!
Why oh why do we need to make things more complicated! The above allows for complexity, without being complicated. Elegant, simple and avoids a whole slew of problems (AP scaling, weirdness when comparing certain weapons, infantry being so inferior when a battle armour trooper meets a jeep, or infantry FGMP magically having 10 times "weaker" fusion than the one mounted on the tank etc...)
Nerhesi said:Why oh why do we need to make things more complicated! The above allows for complexity, without being complicated. Elegant, simple and avoids a whole slew of problems (AP scaling, weirdness when comparing certain weapons, infantry being so inferior when a battle armour trooper meets a jeep, or infantry FGMP magically having 10 times "weaker" fusion than the one mounted on the tank etc...)
Nerhesi said:or infantry FGMP magically having 10 times "weaker" fusion than the one mounted on the tank etc...)
CRB p.134 said:scale is reflected by the weapon being used, not what it is mounted upon.
I believe that is what some are calling for. A Space Ship scale and a "ground" scale that covers both vehicles and people.FallingPhoenix said:So you only want two scales instead of three scales?
-Daniel- said:I believe that is what some are calling for. A Space Ship scale and a "ground" scale that covers both vehicles and people.FallingPhoenix said:So you only want two scales instead of three scales?
Nerhesi said:What I (and others) would like, is only one instance of where a multiplier for damage is used. That is between Space-scale and non-space-scale. The sole purpose of this multiplier is to reduce dice - it is not an artificial multiplier used to differentiate scales.
You can still have 3 scales for to-hit modifiers (0, -2, -4) and 3 scales for speed (walking/running vs vehicle speed band vs space thrust value).
FallingPhoenix said:So, if vehicle damage is not scaled differently from character damage, how many dice are we looking at for a top-scale, high damage vehicle weapon?
Fusion Gun Z looks like a good candidate. Is 9D a good representation of the damage this weapon should do? That seems to be the high end I've seen in other places as being able to hold that many dice at once.
Nerhesi said:Or 4DD/40D if you consider a vehicle have the equivalent of a ship scale barbette (logical). This would be the equivalent TL14+ super tank.. like a darian sphere tank
You make it sound so simple. :lol:msprange said:The issues are quantitative - actually getting it to work with realistic vehicle values. This is what we are looking at right now.
msprange said:This is the problem - at no point should we be thinking about rolling 40 (!) dice.Nerhesi said:Or 4DD/40D if you consider a vehicle have the equivalent of a ship scale barbette (logical). This would be the equivalent TL14+ super tank.. like a darian sphere tank
msprange said:The scaling system between ships and personal will work, I don't think there is any debate there. And I think vehicles could easily be lumped into personal (to give just two scales) if we stuck to air/rafts and speeder bikes. The problems arise when great hefty super-grav tanks start rolling across the horizon.
Why shouldn't a tank have more armour than a fighter? Not sure I followed this last point of yours. :|Nerhesi said:... we can easily work out the TL thresholds to make sure that super hefty grav tank of TL15, doesn't have any more armour than that super awesome TL 15 fighter!![]()