Update on Armies of the Fifth Frontier War

It's a pointless technicality. Is the ship being controlled by a computerised "brain", is it autonamous... it's a robot.

On the one hand people argue that a drone is not a robot as it is human controlled, now you are saying an autonomous ship is a drone?

We spend an awful lot of time discussing these things, meanwhile non-humanoid robots are all around us in the real world now.
It's robot controlled rather than a robot itself. It likely is a pointless technicality, but it is the verbiage they use.
 
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Tweedy.
Emperor's Own Highland Legion? ... Don't tell me.. they got high-tech amplified pipers to scare the wee children, Ewoks and Banthas
with the sounds of tortured cats..... ;)
 
One problem is that Battle Dress comes up against physical limits on the thickness of armour (even with the materials science developments postulated in Traveller) that can be applied to a suit that will still be mobile (even with power, servos, etc). Ground pressure is still a thing (unless you're making them like the grav Battle Pods in T4 - which is a whole different discussion).

The point of infantry is to go places vehicles can't, to dig the enemy out of their bunkers and basements and occupy that terrain. If you can't access those places because your suit is too bulky or too heavy then you've in effect ceded that terrain to your enemy and lost the war.

Reading Matt's post I'm not understanding why you'd want Battle Dress to be anything more than a (book) Starship Troopers suit. You have vehicles for a reason, and you have infantry for a reason. Trying to make infantry into vehicles makes no sense on a real battlefield.
 
Armour
Str enhancement
Weapons and ammo carrying capacity
Mobility
Sensors
Comms
EW
Networking/killweb
Life support
Trauma management
 
One problem is that Battle Dress comes up against physical limits on the thickness of armour (even with the materials science developments postulated in Traveller) that can be applied to a suit that will still be mobile (even with power, servos, etc). Ground pressure is still a thing (unless you're making them like the grav Battle Pods in T4 - which is a whole different discussion).

The point of infantry is to go places vehicles can't, to dig the enemy out of their bunkers and basements and occupy that terrain. If you can't access those places because your suit is too bulky or too heavy then you've in effect ceded that terrain to your enemy and lost the war.

Reading Matt's post I'm not understanding why you'd want Battle Dress to be anything more than a (book) Starship Troopers suit. You have vehicles for a reason, and you have infantry for a reason. Trying to make infantry into vehicles makes no sense on a real battlefield.
A Human in Battledress is the same size as an Aslan not in Battledress.. So it is still basically infantry-sized.
 
"Aslan average 6 feet (1.8 meters) in height and weigh about 200 lbs. (90 kg). - GT

The Aslan which has evolved from those beginnings is, like humans, an upright biped averaging 2 meters in height and 100 kg in weight. - CT

The Aslan that has evolved from those beginnings is, like a human, an upright biped averaging two metres in height and 100 kilograms in mass. - MgT2e"

I would imagine a human in battle dress to be at least 6" taller than human average, so a lot taller than the average Aslan - which begs the question how do they adjust the battle dress to the height of the operator? Does it come in different sizes? Is there internal padding that adjusts to the body shape of the wearer?
 
"Aslan average 6 feet (1.8 meters) in height and weigh about 200 lbs. (90 kg). - GT

The Aslan which has evolved from those beginnings is, like humans, an upright biped averaging 2 meters in height and 100 kg in weight. - CT

The Aslan that has evolved from those beginnings is, like a human, an upright biped averaging two metres in height and 100 kilograms in mass. - MgT2e"

I would imagine a human in battle dress to be at least 6" taller than human average, so a lot taller than the average Aslan - which begs the question how do they adjust the battle dress to the height of the operator? Does it come in different sizes? Is there internal padding that adjusts to the body shape of the wearer?
I am using the sizes as listed in the Robot Handbook. Humans are Size 5, Aslan are Size 6. Human in Battledress is Size 6 otherwise you can't put a human in it. lol.

As to everything else. Good questions.
 
The Robot handbook got the scaling wrong, it should have been corrected before it went to print.

But this is Traveller, who wants consistency...
 
The Robot handbook got the scaling wrong, it should have been corrected before it went to print.

But this is Traveller, who wants consistency...
A problem I have is that saying Aslan are 6' tall does nothing. 6' tall relates to exactly zero mechanics in the game. Saying they are Size 6 actually means something by game mechanics.

So, while I agree with you, as it stands (pun intended... :P ) 6 feet tall is just fluff and Size 6 is actually the mechanic.
 
A problem I have is that saying Aslan are 6' tall does nothing. 6' tall relates to exactly zero mechanics in the game. Saying they are Size 6 actually means something by game mechanics.

So, while I agree with you, as it stands (pun intended... :P ) 6 feet tall is just fluff and Size 6 is actually the mechanic.
Hey, you need to look at the Aslan art. They have to be size 8, at least!
 
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